Play game
Protoadcol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #19 | 3.688 | 3.688 |
| Concept | #26 | 3.875 | 3.875 |
| Presentation | #43 | 3.438 | 3.438 |
| Overall | #45 | 3.438 | 3.438 |
| Use of the Limitation | #77 | 2.750 | 2.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
5 people: Himekuma: https://himekuma.itch.io/, AtomeTitan: https://atometitan.itch.io/, Seven: https://seven207.itch.io/, UnPseudoTotalementNormal: https://unpseudototalementnormal.itch.io/, Clayams: https://clayams.itch.io/
Software used
Unity, Procreate
Use of the limitation
We restricted ourselves to 4 main colors: Blue for background, Green for the robotoads and the orders, Orange for the platforms and Grey for danger.
Cookies eaten
Himekuma: 20-ish, UnPseudoTotalementNormal: 15-ish, Clayams: 15-ish, Seven: Healthy guy, AtomeTitan: Healthy lad
Leave a comment
Log in with itch.io to leave a comment.





Comments
This is a pretty cool puzzle game. I would have liked if you had the option to go straight to the next level when you complete one though. The solutions are very intuitive, but the ladder command seems very niche, especially since there was not instance where you didn't want to go up a ladder that I can recall.
Really nice game you have! I appreciate almost everything this game offer: SFX, music, gameplay mechanics, etc... I felt as if everything is on point for a 3-days-jam submission. The only tiny thing I want to tweak has already been mentioned in the previous comment, where the mechanics' presentation was a bit too much to handle for newbies - maybe slowly introduce one by one, so that players can hold onto each of them more tightly before having to deal with even more outside-the-box solutions? Just a thought. Anyways, hope you guys do great on your upcoming projects too!
Thank you very much for your comment !
We're aware of the littles problems and it will be fixed in the future :)
This game feels nostalgic, you legit unlocked a memory of mine ahah
Overall your game is awesome, I enjoyed taking my time going through each puzzle.
There are a few things that you could improve to take your game to the next level. Having levels where you introduce each button separately would be cool, and then slowly you could add them together like you did to create some interesting challenges. Using the right click to remove a button was fine but I was expecting the left click to do that.
Amazing job with your game, keep it up!
Thanks a lot! The time we had with level design was very short so we tried to make challenging levels so the mechanics could be seen at their full potential, so we had less time on tutorials sadly x)
Nice game! The art and music match very well with the game !
Really enjoyed this! The level designs were great and the gameplay loop was really nice. I like how you guys implemented the simulation part of the game.
Looking forward to more!
I really like this one! The levels are challenging and the mechanics are interesting. I applaud you for managing to execute an idea like this so well. I appreciate the in-game description of what each button does :D The only issues noticeable from my playthrough were at 5X speed, bots sometimes don't execute commands. I also tried to instinctively drag and drop already placed commands lol
Thank's a lot for your comment !
We are aware of the problem with the 5x speed (frame-dependant rigidbody) and it will be fixed !
Well executed game. Quite enjoyable, and engaging.
Thanks!
Very fun game. Spent a little too much time on the puzzles. A skill issue, indeed.
Fun and simple! Nicely done!
I think I had a bug with 5x Speed, where a robot skipped an instruction (turn around), but nothing too destructive
Yeah the game is little bit frame dependant sometimes (because of unity rigidbody physics...) so we would have to write our own but that would have taken too much time for the jam sadly, thanks tho :)
Very understandable! Still, nice job
I really had fun playing
Thanks!
Need a little polish on the sfx and player feedback, but I enjoy the mechanics. Good stuff