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prison fight 2929's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #19 | 2.742 | 3.167 |
| Audio | #22 | 2.165 | 2.500 |
| Polish | #24 | 1.876 | 2.167 |
| Visuals | #25 | 2.309 | 2.667 |
| Functionality | #26 | 2.093 | 2.417 |
| Experience | #27 | 2.021 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The theme was clear. It was very easy to win by standing at the right position. Some background story would be nice. Maybe add some on the Itch page next time.
Theme Submission
Yes
I followed the theme
Teammates
solo
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Comments
Hello, and thank you all for playing! I see that most of you like the graphics! I have a question, would you all play an actual rpg with graphics like this(obviously a little more detailed bc of no time constraint)? If yall are interested please follow me! If this gets positive feedback I might start posting some devlogs you might be interested in! <3
<- Another spot camper here :x
For me the favorite parts were the graphics and matching audio choice. I think thats an artstyle you should keep following
I like the idea! I think I had the same points as other people here--spots where I could camp, the player facing/striking toward the camera when not moving. But nice job on the game overall!
thx
Interesting idea, the visuals were great, and the concept of being trapped in a prison cell as the one room is pretty creative. theres just a few bugs, like being able to stand in certain spots enabling you to not get hit as you can still attack the enemy. maybe if the enemy moved around the screen it could both fix that and make it a bit more engaging. The dash was pretty neat, though its hard to tell where ill end up, as you go invisible.
Overall it was a neat concept, and good implementation of the limitations of the game jam theme!
thank you for the kind words! Originally the boss was supposed to teleport around like the player, but I just didnt have time to make that, as well as a main and death menu...
Good job ^^
thank you so much for playing!
By positioning yourself at the two-o’clock spot, you can spam the space bar indefinitely without ever getting hit.
yeah, sadly this project had to be submitted early since I was running outta time
I see potential. It has a good movement concept, though the attack is a bit difficult to aim, as the player always looks toward the camera when not walking. The Boss is really hard generally and I couldn‘t beat it. The Art is nice and stylised.
thank you so much for playing <3
[UPDATE] I beat the boss by standing in a corner and spamming space
amazing job
Good Job! 5 stars for sure!
thank you!