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Connectris's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #67 | 2.795 | 3.125 |
| Use of the Limitation | #69 | 2.907 | 3.250 |
| Concept | #77 | 2.795 | 3.125 |
| Overall | #78 | 2.683 | 3.000 |
| Presentation | #86 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
kirk
Software used
construct 3
Use of the limitation
red and yellow blocks, and blue grid on black background
Cookies eaten
two pretzels
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Comments
Hot take: I like the idea of classic game with slightly modified ruleset. You can't really go wrong with connect 4 and the new win condition does change up the gameplay a bit.
Very interesting take on connect-4. The neutral blocks certainly make things interesting, but I feel like there might need to be a limit on how a player can drop on their turn. Right now it seems too easy to block.
I haven't set any rules regarding the neutral blocks, Maybe I should not allow any more to be created when a player makes their first move
Cool game! I like the idea. An in-game tutorial would be nice, I was confused at what to do before reading the description. Doesn't really fit with the Calculations theme.
Thanks so much for the feedback! I really appreciate you taking the time to play and share your thoughts. You're right that the connection to the theme might not be obvious at first—I was thinking that the game involves a lot more calculation than classic Connect Four, since there are many more possible ways to win with the T-shape. Plus, the addition of neutral blocks changes the shape of the grid. That keeps every game interesting which I felt tied into the idea of calculation. I'll definitely work on making things clearer in game or in a tutorial!
Pretty clever twist to Connect 4, would've liked more indication that it is the other player's turn though :)
Thanks, glad you liked the twist! And that’s a great point—I'll work on adding a clearer indicator for whose turn it is. Right now, the colour of the piece at the top shows whose move it is: red for player two (WASD controls) and yellow for player one (arrow keys). I've also made it so you can only move your piece left and right and drop on your turn