I played this for wayyyyyyyyy too long! 5 STARS
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Extended Execution's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Functionality | #4 | 3.500 | 3.500 |
| Experience | #6 | 3.375 | 3.375 |
| Audio | #8 | 3.062 | 3.062 |
| Polish | #8 | 2.875 | 2.875 |
| Visuals | #11 | 3.125 | 3.125 |
| Theme | #17 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- That's some serious amount of work you did in 36h to get this game done. And the result is really amazing. I really like the attack animations! The walking and attacking also feels very smooth. The range attacks can be tricky to handle, but that is good. Quite a challenge! Therefore I would have liked more gold early to upgrade. Im not quite sure how well the game fits to the theme, because it is a large arena.
Theme Submission
I followed the theme
Teammates
AAA_3XA was my teammate for this jam
Comments
i can't express enough how fun it is to abuse the heavy attack. i just wished if i could maybe use the shop earlier and the progression of the game was more linear. other than that well done!
I think this is a good dimension for this game jam. I guess it was the right decision to make the animations with less frames, since i know this always take so much more time than expected.
Besides that i think the game is pretty good "executed" ( '-')
Jea, I hope we will see some more graphics from AAA_3XA too.
For programming: the most things are pretty well done and since it runs in the browser without lag I guess it's also pretty efficient.
What you can try is a bit more randomness by letting the enemies spawn not only left and right, but a bit more in the back- and foreground by adjusting scale by y-coordinate so they appear smaller "the higher"/"in the background" they spawn.
But as I said, I think you are on a good way and we will definitely meet again. Next time without me forgetting to submit xD
Awesome! Reminds me of games I'd play on Stickpage back in the day. Definitely the kinda game I'd get my neighborhood buddies in on so we could start figuring out strategies... and maybe finding glitches (didn't find any this time, though!). This would have kept us busy for a few days at a time, and we'd come back to it every few months or so as well.
Animations are fantastic (and also very Stickpage-y, aside from them not actually being stick figures)! Sounds and music are tasteful as well!
Oh boy, this is a fun one. Well, firstly with the things I wish the game had.
- A leaderboard (this is an awesome project: https://danqzq.itch.io/leaderboard-creator)
- A way to skip to the next round and browse the shop without moving my hands from the keyboard to mouse
And now to the positives
- I love the aesthetic of the player character and the enemies
- I love the way you implemented enemy scaling, kudos to that
- I love the way the combo mechanic encouraged maxing out the numbers, basically, makes it a lot more fun to plan your next moves
Thanks for all the kind words! And thanks for the recommendation on the leaderboard, itās been something Iāve wanted to integrate into my games, but always felt a bit too daunting to do, but that project makes it look super simple. Hope you had fun with our game, and thanks again for the support!
The combo multiplier made for some unique strategies, was fun maxing out the stats. The characters give that feeling of flipbook animations.
Good game! I think a bit more juice on the combat could add a lot: a bit of camera shake or a particle effect could go a long way!
Thanks! Definitely agree, I wanted to add the ability to launch enemies into the air after they died and add some camera shake when they hit the ground, but unfortunately didnāt have time, same with the particles so Iām with you there. Might add that in after the jam, best of luck in your own submission!
Great entry, I think the UI leaves a lot to be desired. I think the concept can be expanded upon and create a cool game, especially with this unique and certainly cool animation and art style.
PS: One little tip of mine would be to change the sizes of certain UI elements, as they are currently pretty randomly scaled. It usually looks more harmonious if the game has some sort of system why some fonts sizes are used when they are.







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