I like that the player represents the amount of ammo you have, but the movement is a bit hard to control at times. The enemies aren't really obstacles right now though, as a lot of them aren't really in the way of the goal.
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2 + 2 = 5's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #47 | 3.583 | 3.583 |
| Presentation | #49 | 3.333 | 3.333 |
| Enjoyment | #56 | 3.000 | 3.000 |
| Overall | #58 | 3.208 | 3.208 |
| Use of the Limitation | #68 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Zugzwang
Software used
Construct 2
Use of the limitation
I use 4 colors for my game art
Cookies eaten
None :(
Comments
I liked that the game is unforgiving, but giving more control over the character will grant the player more freedom to apply their skills in a game like this. Also having more variety of enemies will be great and I'm looking forward for that.
And most importantly fusing the character design with "UI" to create a character that shows the amount of ammo the player is holding is one creative approach to be taken.
A very enjoyable and fun game.
Pretty unforgiving, but that's what makes it challenging (and rewarding)
Neat game! The character design being your ammo count was a cool feature! As others said, I think making bullets more desirable to have would be good - perhaps make enemies harder to dodge? (Or to change it completely, what if instead of bullets it was HP?) Either way, awesome work!!
I love that your character represents directly the amount of ammo you have
I was getting into the game but suddenly it finished... I really enjoyed!
The spikes were REALLY annoying in level 2. I got a death count of 68 just because of that level. Otherwise, I think the concept is pretty cool. But you can also beat the entire game without collecting any bullets because there's barely any enemies. This game would benefit from more levels with more enemies for sure





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