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A jam submission

DRIFT HAPPENS - A world without gravityView game page

World Without Gravity - Entry for Synty Game Jam April 2025
Submitted by n3rdfury — 22 hours, 14 minutes before the deadline
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DRIFT HAPPENS - A world without gravity's itch.io page

Results

CriteriaRankScore*Raw Score
How well the theme was used#163.0713.818
Narrative#182.4863.091
Overall#272.5783.205
Originality#302.4863.091
Audio Design#332.2672.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What Synty asset packs did you use in your submission?
Polygon Sci Fi Space, Sci Fi Soldier Interface, Polygon Sci Fi Worlds

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Comments

I'm afraid I'm too clumsy for this type of game. I catapulted myself out of the initial room level bounds twice while grappling! It seems to be a fun concept, though, and with the issues fixed already mentioned here, it could be something real fun and challenging.

Submitted

Fun game. My guy sure can survive for a long time without oxygen though. I think combining health with movement cost would be interesting idea. As currently designed I found the oxygen drained too quickly, leaving me with a grapple and few options to slow down, making picking up objects a little frustrating given the long pickup time. I enjoyed playing, thanks for making.

Submitted

The ending... now I want to play more of it! Solid game, awesome!

Submitted

Very original concept. I think it just needs polish and a better camera controller.

Submitted

Really fun game with a lot of potential! The camera was wigging out constantly, but it was still a fun experience!

Submitted

Cool concept, the game itself needs quite a bit of work but the idea is there; it's a good starting point. Good job!

Submitted (1 edit) (+1)

Great concept.  I found it quite cumbersome to grapple around and could never collect any oxygen as it
would fly away and explode before I could capture it.  The camera in the floor was quite annoying.  Maybe a back ray cast
would help.

Also if you put your avatar update to camera cast in the LateUpdate() instead of Update() and the jitter
will go away.

I couldnt complete it after 4 attempts because I was getting thrown out of the hangar and floating away into space.

Overall, with a few tweaks it will be solid!  good job!

Submitted(+1)

Everything about this game was great... except for the camera. I quite enjoyed it overall. Just a few notes:

Interacting needed a progress bar. I was beginning to think it was bugged because I kept failing to pick things up. If the player needs to hold a button down for a set duration, it should have a progress bar indicator.

The camera collided with everything and got sucked into the floor when my character got too close to the floor. I really enjoyed the game, but the camera was easily the worst thing about it. 

It felt like the grapple didn't always shoot where I was aiming. Like if I aimed at something the grappling hook would latch onto a specific set point on the object and not where I hit it. This was most noticeable with large objects. I think it also happened with the floor. I tried to pull myself along the floor and instead shot straight down I think. At least I think that might be what was happening. 

I'm glad you got the issue sorted and we can now play the game, because its good. Great job!

Submitted(+1)

Wow, I thought this entry was a mistake, great job! The camera bugs out sometimes, but other than that, I liked it. I hope people still vote even though it’s really late.