The art style is simple and clean, with geometric shapes used effectively to build the world. I really liked the teleportation mechanic that moved me to new areas—where you progress in a new direction. Attacking made the screen shake, which looked cool, but I couldnât clearly tell when or if I was damaging enemies, until I figured out what the red squares were. You seem to need to get up very close, but without clear visual or sound cues for hits, it's hard to know whatâs working.
A high score of 31.764 seconds is mentioned in the description, however I didnât see a timer while playing. After dying, the game just showed âGame Overâ at the top and a âRetryâ button at the bottom, with an empty space in between where it felt like something was missing like a score.
Still, the game fits the âGood vs Evilâ theme well, and the simplicity of its design gives it a light, arcade-like charm. With some polish—like clearer combat feedback, a visible timer, and a more informative game-over screen—it could be a solid little action game with plenty to dodge and destroy.
Final Verdict: A fun concept with a clean look and smooth movement, and great fun if you donât mind a bit of trial and error.
Comments
The art style is simple and clean, with geometric shapes used effectively to build the world. I really liked the teleportation mechanic that moved me to new areas—where you progress in a new direction. Attacking made the screen shake, which looked cool, but I couldnât clearly tell when or if I was damaging enemies, until I figured out what the red squares were. You seem to need to get up very close, but without clear visual or sound cues for hits, it's hard to know whatâs working.
A high score of 31.764 seconds is mentioned in the description, however I didnât see a timer while playing. After dying, the game just showed âGame Overâ at the top and a âRetryâ button at the bottom, with an empty space in between where it felt like something was missing like a score.
Still, the game fits the âGood vs Evilâ theme well, and the simplicity of its design gives it a light, arcade-like charm. With some polish—like clearer combat feedback, a visible timer, and a more informative game-over screen—it could be a solid little action game with plenty to dodge and destroy.
Final Verdict:
A fun concept with a clean look and smooth movement, and great fun if you donât mind a bit of trial and error.
There is one in the top right corner
Good job, also great screenshot đ