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A jam submission

Sync AstraView game page

Embark on a space journey, pass the synchronization test and conceive as many children as you can
Submitted by Bisuketto Kennel (@BisukettoKennel) — 2 hours, 58 minutes before the deadline
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Sync Astra's itch.io page

Results

CriteriaRankScore*Raw Score
Jam Theme#123.0003.000
Pregnancy Content#162.7502.750
Overall#202.3752.375
Creativity#212.5002.500
Gameplay#231.2501.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • A very intriguing and unfortunately pretty janky game. I enjoyed the really unique atmosphere of this one and the admittedly darker story, though the gameplay was pretty disappointing and I felt it did not always play the way it was supposed to. The fact that this is self-contained and complete as a short story is impressive however, though I don't really know how this could be improved in terms of gameplay.
  • The barebones gameplay is offset by the narrative being told and the 3D nature of the game. I'd be interested in seeing where this idea goes from here.
  • Fun little short game, the first person perspective is unique and nice! Pregnancy wise we can see a progressive belly growing which is good. Gameplay is pretty basic. Creativity wise, again the first person view is a nice change and wish we would see more games with this. The jam theme plays on the hyperpregnancy as you push yourself to grow as large as you can.

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Comments

a one note game where you just time click to increase her pregnancy. Honestly I skimmed through the story so I could get to the gameplay. least he 3D model looks good, and the expansion is done well

Very one-note gameplay, but weirdly intriguing execution still to have it in a 1st person 3D perspective. Unfortunately the screen is entirely obstructed towards the end, which certainly helped the fantasy but made gameplay difficult.

 Hit my personal tastes well so I enjoyed it more than what is probably objectively warranted, but hey, it was fun, and that's what games ought to strive for.