PLEASE ADD A BOW AND ARROWS
MORE TREES AND FRUITS
DOORS AND BEDSBOAT
The shark is a good early game advisary, but quickly becomes more of an annoyance then a threat, I think the game would benifit from more threating, less annoying advisaries later in the game, when the raft has suffecently grown. I have two ideas depending on which way you want to stear the game, one is zombies in barrels, a barrel would be floating in the ocean, and if it hits your raft, a zombie will crawl out of it, and start trying to kill you, possibly with some kind of wepon. Another idea is to have a crocadile, or an alligator, come and eat the shark at some point, replacing it, the reptile would be less likely to eat parts of your raft, although it still could, but could decide to climb up on your raft, and come to eat you. either way, more of a threat to you then to your raft.
I disagree that the fact that crocodiles, and alligators are freshwater should matter, it is a game, and they are allowed a certain amount of creative license, as for zombies, while I agree they are very common, especially in the crafting genera, there is a reason they are popular, they are almost always a threat, although usually not an unmanageable one, and they are fun to kill.
Bigger sharks, and squids would, in many ways, be more of the same, they would be a threat in the water, or to the raft, but at this point, either of those would just a boring annoyance, or would fundamentally break the game, we need an enemy that challenges you in a way the shark does not in the mid-game, something that is more a threat to you then the raft, because honestly, your raft is pretty secure at this point, and you don't really want that to change.
As for seals, I think they would be bad because people would not want to kill them, seals are generally seen as cute, and sympathetic, and having to fight them would probably not do the games favors.
yes, but you forget one crucial detail: This is a video game. guess what, metal doesn't normally float on water either, it does in the game though. Why? Because it's a game. wood, barrels, and leaves don't magically come out of the either to drift past a raft being moved in a direction by some unseen force despite there being no evidence of sails either. But in the game they do. Why? Because it is a game. If the developers want to add a crocodile, even though you seem to be floating in the ocean, the developers will add a crocodile to the game. Why? Because it is a game. If you have some comments about the merit of the idea, maybe suggest some possible alternatives, I'd love to here it, if you want to talk about how crocidles are fresh water, despite the fact that that comment has already been made 3 times now, I will say it again. This is a game.
Since I'm at the point (and I'm sure several other people are as well) where getting a palm seed from every coconut is just becoming a waste of inventory and chest space, any chance we could eventually get an option to cook the coconuts? Greatly increase the amount of nourishment (either food, water, or both) at the cost of not getting a seed when eating it?
Items
-Sharkbait, 5 fish, 5 metal, 1 rope, 1 board. thrown into the ocean, distracts the shark for several approaches.
-Sharktrap, 1 sharkbait, 5 nails, only distracts the shark a couple times, but damages it each time.
-Rubber, 1 Shark meat, can be used in more advanced recipes, such as flippers or something like that.
-Flippers, 2 Rubber, allows you to swim as fast as the shark, maybe slows movement on the raft.
-Beds, 4 thatch, 5 boards, 5 nails. this will skip through the night, but may yeild some undesirable results for slacking off.
Game Options
-Difficulty, a peaceful mode with no sharks, easy with one, normal with two, hard with three.
-Volume Sliders, maybe individual one for the shark, the player, ambient, and music.
-music, while i enjoy the realism, the silence is honestly deafening,maybe just some calm music though, maybe more dramatic in the water.
Other Stuff
-A weather cycle, rain would be interesting, maybe being wet in the middle of nowhere isn't the best for your health though.
-NPC rafts, a small chance to see one, will trade materials/food for materials/food (ex. 5 scrap for 3 fish)
-Movement, most likely in the form of wind and sails, change walls into sails, because honestly they don't seem to do anything yet.
Suggestions for additions or changes to the game:
1) Half height walls
2) Taller windows
3) Sharpened stakes to add to outside of raft to repel Sharks
4) Compost heap - used to create soil for Croplots, it's weird that the soil magically appears otherwise
5) Rain collectors (and rain too I guess)
6) Seagulls - steal your food sometimes, and leave guano that can be added to compost heap
7) Flying fish, Scates, Squid and other sea life.
9) Barnacles - grow on foundation, and can be collected to eat
10) Fishing nets - to leave and catch fish, but attract sharks if not emptied often enough
11) Coconuts should be used to grow into coconut palms, not from a separate "palm seed" item. This would be more realistic
12) Thirst and hunger should go up more slowly, especially thirst. A human can survive three days or more without water and a few weeks without food.
13) Pitched roofs, that don't require pillars
14) Sharks that don't swim through foundations
15) Flotsam that doesn't drift through foundations
16) Crouching and sneaking options, similar to Minecraft that prevent you from jumping off ledges
17) Fall damage
19) Kelp & coral
20) Diving option? may be hard to implement, but could be fun to at least be able to dive a little
21) Dredging - would make more sense if heavier flotsam was dredged up from the deeps rather than floating
22) A few more types of item found in barrels but not from other sources, plus it would be good if we could keep the barrels for storage
23) Cook pots - to make more food at once, like a stew or soup that can be taken out with bowls.
24) Walls that can be placed alongside stairs and vice versa.
25) Doors
26) Temperature meter, so sometimes players need to take shelter from the sun, or stay near fires for warmth.
27) Campfires - for warmth, light and basic cooking
28) Abandoned rafts to find and explore
29) NPCs
30) Giant squid!
I'm loving this game and I hope you keep developing it, good luck with your studies.
Hello form me as well - love the game! Here are a couple of suggestions from me:
1) Advanced foods - combination from several of the existing foods. Fullfills more the hunger bar and lets say gives you a speed boost for a certain time or somethign else
2) A cooking pot to cook the above mentioned advanced foods.
3) Bigger water containers - not sure what exactly can it be but its sorely needed.
4) A ladder to go one level up
5) More things to garden - maybe aesthetic, maybe food related. Any or both are ok with me.
6) Railings!
7) Doors - a revolving one and an ordinary one that one that can opened / closed with "E" button.
8) A stand for fishing pole - one leaves the fishing pole and after a while comes back to get the caught fish.
Best regards from me and keep up the amazing work!!!
Hey All
First of all, i love this game! :-) I can´t wait to see what you guys introduce us to next.
Since this is the suggestion box, i would post my suggestions here to. I know a lot of them have been mention already.
But for what its worth i guess you will use it as a statistic.
-Ocean floor
--Clams
--Sea wheat
--Stones
--Iron
--Sand
--Dirt/soil
--Rare items
-Fall damage
-Spikes (against the shark)
-More sharks once a serten number of sharks are killed
-Segls (food, feathers)
-New hook texture (no hook are made from iron plates)
-More items (knife, bed, pipe system, doors, ladder, stone walls, funnel, water barrel,)
-why are my inventory so big, and the chest so small?
-A small boat
-NPC raft at random (maybe even trade?)
-Map
-Build with 1 plank (place it or nail it to something)
-Whole trees will float around (rare)
-Where did that fire come from? (1x stick, 1x plank, 1x rope and/or 1x stone, 1x iron)
-The wheel selecting tool on the hammer, have a terairbal control
-Being able to make salt from the water.
-Be able to befriend the shark (feting it, and keep it that way)
-Multiplayer
-Multiplayer (really want that one)(yes i have seen the mod)
-Where did the dirt/soil come from? (ocean floor*)
-Fishing net
-Jelly fish
-Illuminated jellyfish (rare, and only at night)
-Flying fish (can jump on raft)
-Character customization (cloth, diving kit, amor, hats, helmets, pant, etcetera...)
-I cant find or see my feet?
-Floating ship/boat wreaks (find material/items)
-Random floating pictures of the team buildings this game ;-)
-Resource option (Get your own texture or make it yourself)
-When to thirsty you screen gets a bit blurry
-When you get to hungry you´re stormic will growl
-Goal? lvl1> a floating metropolis, lvl2> island, a new society, lvl3 > back to civilization lvl4> They are all gone. Its a flot on the hole earth! Noah was right, but to early lvl5> rebuild society. I got carried away on this on :-P
-Sorry for the long post.
Ooooh... I have a list. Just some things that I think would be cool to add to the game. I know somethings are probably added now, but I made this list before the 1.05 update.
1. Day & Night Cycle
- A starry night sky would look beautiful.
- Some ocean life is nocturnal.
2. Weather
- Rainstorms with and without thunder and lightning
- Hurricanes(Typhoons, Cyclones)
- Tsunamis
- Clouds
- Wind(should be random like real wind)
- Snow
* Relatively rare and happens closer to the poles, but it is possible
- Makes the player actually need to make a shelter
- Storms, Hurricanes, and Tsunamis have a chance to damage the raft, items, and the player.
- Big waves and strong winds have a chance to steal resources
- Gives those walls a use besides just being decoration
3. Temperature
- Humidity, Hot, Cold; it would make the game more realistic.
- Food(meat) spoils faster in the hot temperature.
- Humidity can cause mold to grow.
* Mold can affect the player's health.
* Mold can affect the integrity of the raft's floors and walls.
- The player would have a chance to become ill.
4. Illnesses
- Its not a real survival game until you worring about your medication
* Eating raw fish would give you food poisoning, being out in the heat to long possibility of heat stroke, etc.
- Would make the game more realisitic
- Adds an extra level of difficulty to the game
5. Medication
- Idulging in medication when you're not sick can cause you to become ill.
* Drugs like advil can thin your blood, Alleve will tear up your intestins, etc.
- Taking the wrong medication for an illness won't make it better.
- The player has a chance to become addicted to drugs or to overdose.
6. More Fish
- We're in the middle of the ocean, there are a lot of different varieties of fish.
* For reference, I recommend Finding Nemo & Finding Dory.
- We don't need to have a million different types of fish.
* Some nocturnal species would be nice for night fishing.
7. Whales & Dolphins
- Dolphins and certain whales could attack the shark(s).
* The dolphins would protect you.
* The whales that attack the shark(s) would then turn around and try to kill you if you're in the water.
- Dolphins could be playful and possibly tamed.
* Once tamed could be trained to bring you resources
- Depending on the type of whale, they could be docile or hostile
- Whales can be hunted for food and resources.
* Sperm whales have a special oil that can be used to make candles
* Blubber can be made into oil
8. More Resources/Materials
- Other Food
* different vegetables/seeds
* other fish
* whale meat
- Sand or Glass(if not craftable)
- Cloth/Fabric & Tarp
9. More Crafting Recipes(for stuff originally in game)
- Reinforced walls, foundation, pilars, & stairs
- Half-walls & Fences(For balconies)
- Roofing
- Ladders (rope ladders, wood ladders, and metal ladders)
- Bridges(rope bridges and wood bridges)
- Edge Spikes(spikes that go around the edge of your raft protecting from enemies.)
- Leather(Shark skin can be made into leather. Who knew?)
- Clothes(shoes, gloves, jackets, bookbags)
- Pillows
- Blankets
- Bow and Arrows
- Glass
- Windows
- Curtains
- knives
- Shark tooth Spears/Arrows
- Shark Cage
* For underwater building or fishing
* Enemies are able to attack the cage
- Underwater Viewing Platform/Window
* Allows you to check on the fish population so you'll know your chances of catching fish each day.
* Allows you to check what enemies or allies you'll have for the day
- Beds
- Chairs
- Table/Counters
- Water Barrel
- Drying Rack
- Salt
- Cured Fish, Smoked Fish, & Dried Fish
- Sushi & Other Food Recipes
- Cooking Pots(The kind you can make soup in)
- Fish/Crustacean Cages
- Bigger Chests
- Fish Storage Barrel/Aquarium
- Doors
- Shades/Shutters for Window Wall
- Lanterns
- Forge
- Gears
- Machinery
10. Whale Crafting Recipes
- Oil
- Lubrication
- Candles
- Soap
- Paint
- Varnish
- Whale Bone Weapons & Tools
11. Predators & Enemies
- Sharks need to be harder
* More sharks appear after so many are killed
- Squids for night enemy(Squids usually hunt at nightf)
- Whale attack!!
* Orcas will attack humans.
* If you attack whales for resources, they will attack back.
12. Nit-picks
- Multi-player/Co-op
* The more players, the higher the shark count and the tougher they are.
* Maybe less food and materials floating by
- Fix the walls so stuff doesn't go through them.
* i.e. An item is rolling for the edge of the raft that has a wall. The wall should then stop the item; the item shouldn't go through the wall.
- Fix the walls so they can be placed around other objects like pillars
- Birds that can be domesticated
* If their big enough, they could bring you stuff
* Can be an egg resource
- Diving for sunken ships would be cool as would finding islands if a story line or a plot is ever introduced to the game.
- Upgrading from a raft to an actual boat
* You'd be able to build a ship if your raft becomes big enough
(a) If the game has or gets a storyline, this could be one of the ways to win the game.
(b) Upgrading to a boat would tell the game to send bigger and tougher enemies at you.
My post was lost, so again. Update Linux and Mac versions and i will donate more. Over 50 days and there is still 1.0.4.
Edit: I see it now, it is in blog - No Linux/Mac support. So I supported Windows game, which I can't play. Great work devs. Keep this information hidden, you will get more money ;-)