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"Voices Of The Void" Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Locked

A topic by mrdrnose created Jan 20, 2025 Views: 103,937 Replies: 606
This topic was locked by mrdrnose Mar 31, 2026
Viewing posts 121 to 140 of 258 · Next page · Previous page · First page · Last page

I wish the regular "Clocks" item (the digital clock on the desk/near the bed) was combined/merged with the alarm clock item, so you could use it to set alarms and wake yourself up.

(+2)

Or at least have an alarm clock be in the base by default, maybe taking place of the bedside clock. It feels kind of like a novelty item, given that there are other directly provided ways to know the time to wake up that are easier than setting an alarm clock for a specific time.

(-6)

Of course, I would like to see a multiplayer mode or Coop with friends added. Otherwise, the game will lose its hype and there is less activity since many people were expecting multiplayer and not events and changes in models.

(1 edit) (+3)

I don't think anyone is going to be really expecting multiplayer to be added that much if they actually read the literal first FAQ entry on the game's page, stating that multiplayer is unlikely to be added.

"Q: Will there be a multiplayer in the future?

A: Most likely not, due to the lack of networking experience and lack of foundation for net in the game."

(+2)

boo hoo

(1 edit)

heya, i have a request! i'd really appreciate a windowed mode, because when i play games in fullscreen i get easily nauseous and dizzy. it's okay if it's not possible though! i just felt like mentioning it, since it's been on my mind for as long as i started playing...

though, if there is already a way, someone please let me know! i've already tried CTRL+F and ALT+ENTER but they don't do anything sadly. i also see there is a resolution option in settings, but when i lower it, nothing really happens?

regardless, thank you for making such a wonderful game mrdrnose, it's genuinely one of my all-time favorite games and i'm looking forward to what's to come in the future with bated breath! ♡

(+1)

F11 sets it into windowed mode for me, so try that.

(-10)

I must insist in multiplayer or mod support to let us add it somehow

the game is too comfy to be enjoyed alone i really wish i could have 1 or 2 frens to tag along, there could be a way to increase difficulty during multiplayer, maybe proximity voice chat like Lethal Company

(+6)(-1)

Why do people post about multiplayer every day? The dev has said he doesn't plan on adding it. If you want it there is already a mod being made for it because the game does already have mod support. The multiplayer mod was working with the one of the last versions  i believe but it was buggy. 

(+1)(-2)

gib link

(-1)

https://photricity.com/flw/ni/net/

(-7)

How do you like the suggestion to add multiplayer to the game? I would really like to play the game with someone else, past the Manikins and Maxwell, if you have plans in the future in this regard, please reply

(2 edits) (+4)

"Why do people post about multiplayer every day? The dev has said he doesn't plan on adding it. If you want it there is already a mod being made for it because the game does already have mod support. The multiplayer mod was working with the one of the last versions  i believe but it was buggy."

-A reply to the literal previous feedback post that was also about multiplayer.

TL;DR: dev doesn't plan on official multiplayer, but there is a mod for it in the works

(+3)

The TV remote should be bindable to the radio. It makes more sense functionally than everything else you can still bind it to, so I was actually surprised that it didn't work.

(+1)

I feel like a setting to change between the new computer boot sound and the old one would be nice, I'm not sure if this has been suggested before but I still think it would be cool.

(+8)

can we start banning the Multiplayer Gang?

Debug message:

Warning: the object arirSlapper_C_2147277752 has detected a negative event!
Report to the bug forums your sequence of actions!
Event variable has been set to 0

I have no idea what this is, it appeared after the destruction of the tank on day 43, under the Arirals  house.

(+2)

So a suggestion that kind of came up in my mind. What if a mirror was added somewhere in the base? A fun idea once Kel's animations are more fleshed out, is if his appearance dynamically changed. So his clothes could be soggy after being in water/being out in the rain. Maybe Kel could grow a beard slowly over time. If you patched yourself up because you bled, you could have some kind of wraps on you. Maybe Kel's hair could grow at an extremely slow rate to the point where you'd only see it get really long if you spent a lot of time on an infinite save. But if you use the syringe the Arirals give you, your hair and beard grow at a ludicrous speed.

(+4)

If a mirror is added to story, it should probably be an optional purchase. There are functioning mirrors in sandbox (one with a proper model, basically seems ready for the normal game) and one in a secret, but they are pretty laggy.

I remember seeing potential stuff about alternate Kel outfits and damage textures, so those would likely come with the mirror and better animations.

Hello, I just downloaded the game, but I cannot start it up at all. It keeps giving me a "Fatal Error" message whenever I try to run the application. Did I mess anything up while installing it? I'm on windows 11 and I'm not too sure what to do from here

Make sure you use 7zip and extract the full file structure.

(+1)

Gray Boars should have their health reduced. 500 health is way too much for an enemy as common as the boars, even if they aren’t permanent.

Wdym? They are permanent?

They don’t despawn on their own, but they eventually stop respawning when killed after a certain story event.

(1 edit)

Oh right I forgot that I didn't get to that story event because I only got that far in 0.8.0. That's why I thought they kept respawning even after the event. My bad.

(+2)

Please let me sell ariral stuff ?) Buggers been juggling my trash containers scot-free for too long. Their crate is perfectly sized for a drone pick up

(+1)

Please make potato slices stick to baking tray? 

(+2)

Haven't played the previous versions so I can't say what's new and interesting compared to the previous ones but as far as I can tell its an incredible good build! I haven't had any issues with ctd's, FPS problems or instability problems. Fantastic game, by the way and as for suggestions: Perhaps make the crafting system a bit more intuitive, at the moment, at least from personal experience, its one of the more difficult systems to engage with initially.

A second suggestion is to go into more detail on some mechanics, making them even more accurate to how it is in real life and adding to immersion.

I'm hoping I experienced a bug, but I spent 4.5 hours experiencing nothing in the game. By nothing I mean I had completed tasks for multiple in-game days and not a single scare happened. The most that I can say that occurred was random mannequins appeared at one satellite, a little car appeared, and some floating jellyfish. I am hoping that maybe my run through was unlucky/bugged but I can't say I had a single scare happen. 


However, suggestions on how to improve gameplay would be: Allow the ability to have power reset from building (keep external buildings but have them be linked via radio tower or something like that), Have a few scripted scares to happen no matter what to keep people interested in case something like my play through happens again, in the tutorial, explain the trash/selling system to include where to place the cases to sell and bagging/selling garbage or burning it, and don't start the download speed so slow that it takes multiple in game days for them to download (I had one take legit 3 in game days to complete). 

(3 edits) (+7)

This game is a slow-burn ambient horror survival job simulator, where hours can go by with little to nothing happening.
A ton of horror exists in this game, and a lot of it is scripted to happen, but don't expect to be immediately thrown into it. Things start to pick up pretty much immediately after week 1 of Story Mode.

The transformers are meant to be something to maintain that forces you to go far outside, so adding a remote way to reset them would pretty much defeat the entire point of them.

The tutorial does explain selling items in the Interactions section, saying to put the box on the delivery point. Item boxes are further explained in a note inside the base, next to one.

Downloads are far from that slow, even at minimum upgrades and max power consumption. If it is taking several days to download one signal, you are severely neglecting something that affects download speeds. Could be broken servers, or you have not calibrated your satellites in a long time.

(+6)

If you're expecting screamers, this is not that game.

(+1)

nice. enjoy the peace while it lasts

(1 edit)

может я что-то не правильно поняла или что-то делаю не так, но я не могу найти сигналы. Я прошла обучение несколько раз, продала все что было можно и купила улучшения, обошла все точки на карте, несколько раз удаляла мир и создавала новый, перезагружала игру, но я все еще не могу найти сигналы. 
Я навожу курсор на мигающий сигнал от него исходят лучи к ближайшим точкам и сигнал сразу же пропадает) в игре уже 5 игровых дней и все еще ни разу не отправила диски с сигналами 

Зайдя в панель для поиска сигнала, по нажатию Shift появляются стрелки, указывающие, где есть доступные сигналы, к ним нужно двигать курсор. Сигнал может пропасть, пока ты двигаешь курсор, это нормально, потому просто ищем следующий. Когда найдёщь пульсирующий круг, наведи курсор радара ближе к его центру и нажми Enter. Через пару секунд прозвучит один из двух сигналов: положительный или отрицательный. При отрицательном сигнале нужно снова искать сигнал. После положительного ты сразу услышишь, как тарелки начинают разворачиваться в сторону этого сигнала. Это всё, что требуется сделать на данной панели. Жди, когда все тарелки наведутся на сигнал, после чего переходи к следующей панели с настройкой фильтров.

0.8.2 Wall Builder Feedback:
I'm not sure if it's intentional or not but building alternate walls with material scrap is very bad in the current build. Before you would build for example, a wall with 99/100 bricks and if you wanted it to be an alternate material you finished it with your desired material. Now it seems you have to build the entire wall out of the desired material, as they count as 2 bricks worth of progress. IMO, no one in their right mind is going to make hundreds of, for example, Glass Scraps just to make a relatively small glass wall. Especially with how pretty much any in-game mishap can completely destroy the wall and make you restart from scratch. If this isn't just a bug and is intentional, it feels wholly unnecessary and saps any fun/creativity there is to be had with the builder.

Swapping wall materials was completely a bug, and it easily allowed duplication of valuable materials. That is why it was removed.

Surely there's a way to fix the item duplication without making a completely optional for-fun tool a nightmare grind just for aesthetics.

I hope it will be addressed at some point in the future.

I feel like part of the initial problem is definitely the required material amounts for a wall. Making a thin wall barely costs anything, but you expand it out by one tile and it instantly doubles the required materials.

I think there should be a falloff in the required bricks depending on the wall size, so smaller walls still require around the same amount of material as they currently do, but slightly larger ones won't cost hundreds of scrap to make in comparison.
Obviously not too much of a falloff (or limit it), so it doesn't trivialize making insanely large structures that would currently cost thousands upon thousands of bricks that you definitely shouldn't be making anyway.

(+2)

it would be nice to reset to day 1 without it touching any objects

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