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A jam submission

Shanghai GoldView game page

A boomer shooter set in 1930's Shanghai
Submitted by TempestSoftworks (@tempestsftwrks) — 2 days, 23 hours before the deadline
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Shanghai Gold's itch.io page

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Comments

Submitted

Sadly couldn't play this since it loads with a gray screen on Bluefin linux. My setup is weird and on a crappy laptop so it could just be me. Really cool music though.

Submitted

Selecting the nightclub level form the start spawned me in the void:

The streets level also spawned me in a different place.
Starting form the tutorial spawned me in the correct position and also fixed the starting position when selecting the levels form the main menu. Might be a bug related to old saves or something? 

These stairs in nightclub block you when going down them without jumping.

The streets level had some new occluding  problems that I haven't seen last time I played:


 Playing on fullscreen 16:9 btw.
These invisible walls also had no collision and tossed me into the void.

The dual wielding power up is a neat addition.

Is it me or are the machine gun guys not doing any damage?

Guess the ladders are kinda weird to use, specially this one (Had to restart the ship level).

After using the dumbwaiter: It's a good thing the machine gun guys couldn't hurt me because otherwise, they were already attacking before I got there: I feel there should be some way to make them "unalerted" until I show up like if I make a sound and then they turn around.

The dragon bosses are a neat idea.

Overall, I only played the tutorial and ship levels because they were new.

The ship level has a neat layout even if textures and props are still not here.

Submitted

The gunplay+movement in this game feels hella satisfying, shotgun is my favorite weapon. The graphics/lighting, especially in the first level, are very nice.

- I appreciated that the street map is more open for exploration, but it seems particularly buggier, there was a gap in the wall next to a locked green door, and the alley walls on the side of that building seem to disappear depending on the angle I look at it, which lets me fall off the map

- The dog death sound effect feels misleading as there's a bark after it's dead

- dual wielding shotguns looks funny cause you get 4 arms

- Looking forward to the ship map being completed! plus the dragon snake enemy

Submitted

First with the bad, ripping off the bandaid first thing.

  • Switching levels would sometimes spawn me under the ground, pacing and "cutscenes" felt really good.
  •  A lot of stuttering during the initial gameplay (A lot, mainly in the first level). 
  • If you fall through the map (accidentally did several times) there should be a killplane/teleport plane so players don't have to manually reset the level. 
  • Got lost backtracking a few times in the first level, but then again I felt like a tard when I noticed the switch opened up the curtains.
  • Gunplay felt amazing.
  • Ammo and health feel adequately distributed, not too hard and not too easy
  • Art style is good, I don't understand the voxel tables on the second floor in the first level as they felt out of place.
  • guns overall feel really good, not sure if headshots do anything but I found myself aiming for the head anyways.