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The Time Crystals of Cythii (TALP)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.058 | 4.278 |
| Documentation | #1 | 4.006 | 4.222 |
| Puzzles | #1 | 4.006 | 4.222 |
| Implementation | #1 | 4.322 | 4.556 |
| Beginner-friendliness | #2 | 3.795 | 4.000 |
| Writing | #2 | 4.111 | 4.333 |
| Story | #2 | 4.111 | 4.333 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Have you written a text adventure before?
Yes
What programming language/authoring system did you use to write this game?
Inform 6 with PunyInform library
Approximately how long did it take to write this game?
4 months (part time)
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Comments
Another great adventure from Garry Francis, with an enjoyable, fun & interesting storyline and original combination of different locations and themes. The time limits give a sense of urgency that makes you contemplate every move you make. Solid and consistent technical implementation. Please keep up the good work!
Good fun adventure, enjoyed mapping it whilst working through it.
The only thing I'd improve on is when moving to a new location, the screen doesn't refresh but the text just scrolls upwards - not a biggie but I found it harder to concentrate on the new location text.
Thanks.
The screen scrolling rather than refresh is bog standard in all modern adventure authoring systems. You'll find that it's invaluable, as you can scroll back to see past responses. One of the things I hate about Adventuron is that it doesn't do this, so your history is gone every time you move to a new location.
If you're up for a challenge, try to solve the game in the minimum number of moves. You'll need to visit London and the Hindenburg at least once and the other time periods at least twice. If you're interested, you can also find a map and solution on my GitHub page for the game. You might like to compare your map with mine.