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A jam submission

Dream Break RecordView game page

Strategy
Submitted by Striskydev (@striskdev) — 5 hours, 23 minutes before the deadline
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Dream Break Record's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#93.3853.550
Writing#93.0993.250
Overall#103.0353.183
OC Integration#103.2893.450
Gameplay#112.4312.550
Audio#113.2423.400
Overall#132.7652.900

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Criteria Opt-Out
None!

Contact Information
striskdev

Streaming Info
Streaming this is okay!

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Comments

Submitted(+1)

Good amount of depth in this game. Can't help but wonder if t here's a better strategy than randomly placing units on the map with the vague intent of facing tiles where fairies are expected to pass through. I'm ... I'm describing tower defense, aren't I?

(+1)

limited towers can be something to get used to, almost got killed in  the end but I got it. You will get in a situation where you ran out of units and have to wait for another one. 
Spritework's really neat tho I'll take it.

Submitted(+1)

The game looks nice, with a lot of animations for a jam game. Clearly a pretty ambitious project.

However, I feel like the UI works against the player. There are states where you can see the cards but can't seem to place them? Additionally, the enemies just spawning in immediately at the start of the level means that the player never has a chance to read up on what the different towers do, so I just placed things down ASAP without thinking and that somehow was enough to win (while being just a tad bit slow was enough to lose).

Unlike most TDs I've played, there are only a very limited amount of towers that can be built, so I didn't feel as if there was a lot of room for player agency (assuming the player even knows what they are doing, which I didn't).

The game looks nice, but the fact that I'm winning while having no idea what I'm doing just left me feeling pretty unsatisfied and confused. Just a tad bit of extra polish and communication with the player could probably have solved all these issues.

Submitted(+1)

Got bit confused on gameplay, but visuals and story was very neat!