Neat graphics, challenging enemies. I included it in my compilation video series of all of the games from the Dungeon Crawler Jam.
Play game
Slicken Chime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall fun and playability | #61 | 1.883 | 2.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
Treasure Hunting
Heist
Comments
The ui and art is really nice, I like the graphics of the game. It was confusing where enemies were attacked from at times and how far they can hit and while combat could be good there was not much to it for now. Crossbow did not seem to work.
I think this game has very good foundation but need a lot work to be much better, in it current state it feel unfinished and need more work
I killed the cockatrice! Cool entry, it has some good foundations like the UI, combat has potential and the graphics are nice but it's clear it's not finished.
With some polish on the UI/combat and maybe expanding out with a bit more content, this could be a solid entry.
Gameplay here
I like the vibe and there were some very nice looking animations. I also suffered the UI being partially off screen and got some confusion about the rules of the game. It took me a while to understand that the circles to the left probably was my health, rather than action points or similar. They don’t really look the part of health meter for a medieval setting and look more as something that in the 90s would have signaled futuristic.
I’m guessing that the crossbow and chest don’t really work yet, and that it wasn’t truly on purpose that we start with the back to the cave/enemies. My feeling is also that more or less all enemies of the level start homing in on the player right from start, rather than using some area/line of sight trigger to start hunting me. It could of course be justified through world building and plot, but without it, it felt a bit strange.
I’m also not sure if I won some of the rounds I played or if I lost all. I felt like I did have health left when the chicken and world disappeared. Just a simple “You DIED” vs “You put down the naughty chicken” would have done very much for the experience.
I had some more comments, in my video, but in general if there was a little more time to fix the game up some it could become a very cool game.
Playthrough: https://youtu.be/JUSXTjBP4jg
I'm totally agree with everybody that the game really looks nice and has a great vibe. Some things that I'm encoutered:
1. Can walk on enemy
2. bottom part of the UI for some reason is outside a screen(
3. Double click to move character
4. Crossbow doen't work or I didn't figure it out, can't hurt enemies.
Thank you for your feedback. The interface probably needs to be made bigger, it seems that on different formats it can go beyond the screen or not.
The crossbow works, we just didn't have time to point out that it is useless against slugs, since they swallow bolts, you can only kill them with a sword)
I think I’ve completed the game? I saw something like “you win” for a frame after I’ve attacked a chicken and after that game restarts.
I liked the look and feeling of the game, felt really old school. Animations, palette, pixel art and simple sound effects were adding to that atmosphere.
Perspective was a bit strange, I felt like I should’ve been able to turn and move, but due to FOV being very narrow I was mistaken several times and ended up facing a wall.
Dungeon looks nice. The in-game UI also. Combat is simple but works.
There just need to be more content I think as well as some smoothening of game mechanics like movement and enemy AI.
Thank you!
I did it!
I've always liked cockatrices, they're cool.
I like the overall presentation, especially the animations of the crossbow even if it's a trap and you die if you use it. However I think the movement is a bit rigid, it doesn't feel good to me.
Thanks for sharing.
This worked well from start to finish, despite it being a very short experience. I didn't really encounter issues, aside from not being able to loot the chest. I liked the crossbow mechanic and the old school vibe I think this has potential to be expanded into something good. Not sure on the theme incorporation though, since I didn't get to explore the Treasure Hunting part (chest not working) and the main mission was focused on the cockatrice slaying.






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