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A jam submission

Reginald P. Featherstone's Cache of Curios (DCJam 2025)View game page

Dungeon Crawler Game Jam entry with old-school dungeon crawling and graphics with a strong push-your-luck mechanic.
Submitted by DaveLikesPasta — 2 hours, 28 minutes before the deadline
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Reginald P. Featherstone's Cache of Curios (DCJam 2025)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#24.3814.381

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
You are a treasure hunter that performs 2 treasure hunts and one heist.

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

This is a really cool concept!
The only time I've seen something similar to this is UnMetal, a Metal Gear Solid spoof game framed as a shaggy dog story. where you could pick responses to alter the gameplay of a section.  Often unwittingly.

I only got the good ending where I buy an equal boat and die happy.  I tried one more time, and might have tried again, but I knackered my wrist digging for treasure.  And pulled my back,  That was probably bad ergonomics on my part.

Cool entry!

Developer(+1)

Whoa, don't hurt yourself!  There is a treasure map, make sure to study it before heading to the island.

Thank you so much for playing and all the kind words. I'm not familiar with UnMetal but it sounds hilarious.

I like the ending you got, it's a pretty decent one.

Submitted

This was genuinely one of my favourite games from this jam. After watching it on Captain Coders stream I knew I had to play it!

First of all the art style is amazing and feels like it came right out of the classics!

The dungeon layouts are interesting, and I especially like the mansion with the hedge maze!

The one kinda sore spot I found was the pirate island level, while I LOVE the look and feel of it (I forget if I said it on stream but it felt like if Monkey Island was rendered in Dungeon Master or something), it was very confusing trying to find the treasure and I ended up dying to Captain Carrion.

Aside from that, I really don't have any complaints, this was an amazing entry, and while I would enjoy a full-length version of it, I really appreciate how short and sweet you kept it. Better to have some game that's all good, than a lot of game that's boring!

Oustanding work!

Developer(+1)

Thank you so much for all the kind words! I'm really happy to hear your level layouts work out well for you. 

The pirate island has a hint inside the curio shop (home base area) - so you should already know the secret to the island or you won't be able to figure it out. It was meant to be a hard puzzle and it seems to have clicked for maybe 1/3 of players.

I won't make a longer version of this specific game but I do see myself probably making something else with this engine.

Nice to have the option to move a little bit around to choose between different quests. Great work with graphics and game well crafted. The only disadvantage I found was maybe the slowness in the camera movement when pressing the keyboard buttons. So good!

Developer

Thank you for playing and saying nice things! I really appreciate you calling it "well-crafted", I often don't feel that way about game jam games I make but this one seemed to come together.

 I'm very curious about the slowness - I'm doing things that might be slow on some computers but I wasn't sure that would be the case. Could you tell me what you played it on, and what the graphics card was (if any)? I'd really appreciate knowing, since on my machine the movement happens instantly when pressing a key and the FPS is in the hundreds.

Viewing comments 23 to 21 of 23 · Next page · Last page