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Tales of Androgyny

A game about birds, bees, flowers and trees. · By Majalis

Known Issues (and bug reports)

A topic by Majalis created Nov 14, 2016 Views: 23,849 Replies: 134
This topic is archived. It is unlisted and no new posts can be made.
Viewing posts 1 to 20 of 61 · Next page · Last page
Developer(+1)

We'll keep this post up-to-date with known issues. If you have any issues running the game or encounter problems during gameplay, let us know here - if you have a crash, the game produces an error.txt file which would help in diagnosing it.

Current known crash bugs:

  • If the save file (gamePath/data/save.json) cannot be created or edited because it's in an admin-protected folder or is being accessed by another program (Dropbox folders being a major source of this - you can use selective syncing to fix that issue at least) - the game will crash. In the next release we'll make sure it doesn't crash, but it may be unable to save - we'll try to log the failed save in a separate error file.
  • Some machines to have an issue running the 64-bit version of the game - solved by downloading the 32-bit version.
  • Some machines seem to have issues when they don't have an OpenGL 2.0 compatible video card driver. No solution currently, but not sure if the current build of the game still has this issue.
Current known miscellaneous bugs:
  • The combat log isn't always 100% accurate to what's happening - this is mostly cosmetic, but you'll have attacks reported as "failing" in a generic way without really describing what that means.


(+1)

Hello,

After first play I had some problems I would like to report:

  • In the town I can't do anything except Depart (maybe isn't still available, maybe gray out?)
  • Magic skills are not working after first self heal.

Thank you for making this game free and for doing a great job :3 .

Developer

Hey there -

Yeah, there's nothing in town in this version, next version there'll be the shop. As for magic skills - are you out of mana? The combat heal costs a lot.

Whenever I click the game's .exe, it gives me this error Tales of Androgyny Win32 v0.1.14.1\jre\bin\server\jvm.dll was not designed to be executed on windows (Literal translation, english is not my native lenguage so it may be different in english)

Version 0.1.14.1

A quick bug report: It seems that the anal virgin flag either isn't working, or it isn't being properly set by certain events. In the later case, the unicorn sex scene and the willing scene with the bandit (after talking to her) do not set the player's anal virgin flag to false.

Developer

Thanks! Good catch - that'll be fixed in the next version.

Hi,

Upon attempting to extract either of the Windows versions I get an unexpected end of data error saying that there are some data after the end of the payload data. The resulted extracted files do not work.

Developer

Hey - what program are you using to extract it?

7zip

Deleted 1 year ago
Developer(+1)
Thanks! This is helpful - here's the results issue by issue:
  • Yep, this was a bug; the flag was being set by that very same scene, so it was always failing. That'll be fixed in today's 0.1.15.1 patch.
  • This is part of a larger issue in terms of how erotic stances and stability/stamina are handled; hopefully we've fixed it so that for now at least they won't collapse
  • That's intended - full nelson is the grapple stance that precedes the standing anal stance, not sixty-nine. Face-sitting is the grapple stance that precedes sixty-nine.

Just ran the latest version of the Windows 32 bit version. Two issues I found

-The game crashed upon trying to load a Harpy encounter

-the attack descriptions are mostly blocked off by an unknown black rectangle.

(2 edits)

Trying to run this (the mac version) on linux, I get a crash:

com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load shared library 'libgdx64.so' for target: Linux, 64-bit

manually downloading and extracting libgdx64.so from http://libgdx.badlogicgames.com/nightlies/dist/gfx-natives.jar and putting it in Resources, this error is fixed but I run into a new error:

com.badlogic.gdx.utils.GdxRuntimeException: Unable to extract LWJGL natives.

Caused by: com.badlogic.gdx.utils.GdxRuntimeException: Unable to read file for extraction: liblwjgl64.so

I found and downloaded a copy of that, and of libopenal64.so, which was the next thing to throw an error. Then I end up with this:

com.badlogic.gdx.utils.GdxRuntimeException: java.lang.UnsatisfiedLinkError: org.lwjgl.opengl.LinuxDisplay.nSetClassHint(JJJJ)V

at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:131)

Caused by: java.lang.UnsatisfiedLinkError: org.lwjgl.opengl.LinuxDisplay.nSetClassHint(JJJJ)V

at org.lwjgl.opengl.LinuxDisplay.nSetClassHint(Native Method)

...

It's possible that that error is due to a version mismatch, as the copies of liblwjgl64.so and libopenal64.so that I found were from 2012.

Developer

Hey - we're going to create a native linux64 build for the next public build. The build library we're using, as you might have noticed, removes a lot of the platform-specific artifacts from the JRE to keep the download size down. That last LWJGL error is a little puzzling, but it's probably related to a missing native resource.

Deleted 2 years ago
Developer

Hey there - yeah, that's resolved in 0.1.15, which'll be up this weekend. :D

Hello Majalis, I have been a fan of The Tales of Androgyny for half a year now, and I support your idea. I first played it on my Linx Tablet with a Windows 8 installed on it and it ran perfectly. But when I installed it on my computer, which is on Windows 7, there was a background problem, where all the images were replaced by a white screen. I was hoping that you may tell me whats wrong, is it the game or my computer?

Developer

Difficult to say - it sounds like a video card issue. You should try updating your video card drivers and see if that helps - are you using the Win64 or Win32 version?

It uses win32, and i believe that there was a warning when installing the win64 version about an old version of OpenGL. Any tips on how to fix that?

Developer

Hrm, yeah - if your computer doesn't support OpenGL 2.0, we run it in software mode, but that can lead to strange things happening like that. We'll look into if there's a way to fix it.

(1 edit)

Edit: solved, see replies below.


I'm unable to get the latest version to launch in Linux. I use Fedora 25

Here's the output, I would really appreciate any help you have for getting this to work.

[user@localhost Downloads]$ java -jar Tales\ of\ Androgyny\ Linux64\ v0.1.15.1/TalesOfAndrogyny.jar
LwjglApplication: Couldn't initialize audio, disabling audio
java.lang.UnsatisfiedLinkError: /tmp/libgdxuser/31ce78a2/liblwjgl64.so: libjawt.so: cannot open shared object file: No such file or directory
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1941)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1824)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1086)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:87)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.<init>(OpenALAudio.java:72)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:86)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:67)
at com.majalis.traprpg.desktop.DesktopLauncher.main(DesktopLauncher.java:43)
java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:557)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:122)



Exception: java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHandler in thread "LWJGL Application"
[user@localhost Downloads]$ ls /tmp/libgdxuser/31ce78a2/
liblwjgl64.so libopenal64.so

Developer

Hey - if you look in /tmp/libgdxuser/31ce78a2/ do you see liblwjgl64.so? Seems like a permissions error.

liblwjgl64.so is indeed there, and it is readable. It does not appear to be a permissions issue.

As far as I understand, the actual issue has to do with libjawt.so which does not seem to exist anywhere.

More complete terminal output for you:

[user@localhost ~]$ java -jar Downloads/Tales\ of\ Androgyny\ Linux64\ v0.1.15.1/TalesOfAndrogyny.jar
LwjglApplication: Couldn't initialize audio, disabling audio
java.lang.UnsatisfiedLinkError: /tmp/libgdxuser/31ce78a2/liblwjgl64.so: libjawt.so: cannot open shared object file: No such file or directory
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1941)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1824)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1086)
at org.lwjgl.Sys$1.run(Sys.java:70)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:87)
at org.lwjgl.Sys.<clinit>(Sys.java:117)
at org.lwjgl.openal.AL.<clinit>(AL.java:59)
at com.badlogic.gdx.backends.lwjgl.audio.OpenALAudio.<init>(OpenALAudio.java:72)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:86)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.<init>(LwjglApplication.java:67)
at com.majalis.traprpg.desktop.DesktopLauncher.main(DesktopLauncher.java:43)
java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:557)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:122)



Exception: java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHandler in thread "LWJGL Application"

[user@localhost ~]$ cat error.txt
java.lang.NoClassDefFoundError: Could not initialize class org.lwjgl.Sys
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:557)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:122)

[user@localhost ~]$ ls -lah /tmp/libgdxuser/*
/tmp/libgdxuser/31ce78a2:
total 856K
drwxrwxr-x. 2 user user 80 Jan 31 18:22 .
drwxrwxr-x. 4 user user 80 Jan 31 18:22 ..
-rwxrwxr-x. 1 user user 459K Jan 31 18:22 liblwjgl64.so
-rw-rw-r--. 1 user user 395K Jan 31 18:22 libopenal64.so



/tmp/libgdxuser/6ef2d459:
total 256K
drwxrwxr-x. 2 user user 60 Jan 31 18:22 .
drwxrwxr-x. 4 user user 80 Jan 31 18:22 ..
-rw-rw-r--. 1 user user 253K Jan 31 18:22 libgdx64.so

I managed to get it working.

Since the problem seemed to be that libjawt.so was missing, I did the obvious thing:

[root@localhost ~]# dnf install libjawt.so

Affterwards, when I tried launching the java file, I still had the exact same error. Looked like libjawt.so wasn't in whatever path java was searching through, so I had to do this as well:

[user@localhost ~]$ sudo find / -name 'libjawt.so' -ls 2>/dev/null
951358 8 -rwxr-xr-x 1 root root 6272 Oct 20 04:33 /usr/lib/jvm/java-1.8.0-openjdk-1.8.0.111-1.b16.fc25.i386-debug/jre/lib/i386/libjawt.so
271809 8 -rwxr-xr-x 1 root root 6928 Oct 20 05:04 /usr/lib/jvm/java-1.8.0-openjdk-1.8.0.111-1.b16.fc25.x86_64-debug/jre/lib/amd64/libjawt.so
[user@localhost ~]$ echo $LD_LIBRARY_PATH

(empty line)

[user@localhost ~]$ export LD_LIBRARY_PATH="/usr/lib/jvm/java-1.8.0-openjdk-1.8.0.111-1.b16.fc25.x86_64-debug/jre/lib/amd64"
[user@localhost ~]$ java -jar Downloads/Tales\ of\ Androgyny\ Linux64\ v0.1.15.1/TalesOfAndrogyny.jar [user@localhost ~]$


And now I can launch the file just fine.

(1 edit)

I can't get it to render on Void Linux, all I get is a black window and some music.

Here's the terminal output:

$./TalesOfAndrogyny
Loading JVM runtime library ...
Passing VM options ...
# -Xmx1G
Creating Java VM ...
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF8
Picked up _JAVA_OPTIONS: -Dawt.useSystemAAFontSettings=on -Dswing.aatext=true
Passing command line arguments ...
Loading JAR file ...
Invoking static com.majalis.traprpg.desktop.DesktopLauncher.main() function ...

edit: formatting

Developer

Hrm, might be a video card driver issue? If you click around the screen, does anything happen?

I can get the music to change, but I don't know where to click to do anything else.

Re: video card, I'm using the opensource radeon drivers with a Radeon HD6450

Developer

If the music changes, then you're able to navigate to new game - so everything's working but the display. Without any error, though, it'd be hard to say why that is. Hrm.

I updated to mesa 17.0.0 recently and now it works fine.

Developer

Sweet. Go Ubuntu

Hi, feel free to call me an idiot if im just doing stupid stuff and not understanding but the .rar file only downloads as one word pad file. could you tell me how to not be so stupid and install the game properly as i don't know how to access the .exe files

Developer

It seems like on your computer .rar files are being opened by word pad. You'll need to get something like winrar: http://www.rarlab.com/download.htm

With that you'll be able to extract the rar file, which will be a whole folder, with the game files and .exe contained within.

yep i think everything is fine now

cheers

Your 32bit windows version seems to be using the wrong java version for the dll files, I suspect it has the 64 bit ones packed into it. When the offending files jvm.dll verify.dll java.dll zip.dll were replaced with versions from a fresh java install on my 32bit machine it worked.

How exactly do you do that? I think I have the same problem.

For me, I installed Java and copied the files from the java installation folder into the correct folder for tales of androgyny. Each time I tried to start the game and it would tell me some dll file wasn't for windows in the game folder I replaced it until it started working.

I read through the posts and didn't see anyhting about this so here goes. It looks like the Linux build has the Windows JRE packaged with it. which when run results in

Loading JVM runtime library ...

jre/lib/amd64/server/libjvm.so: cannot open shared object file: No such file or directory

Error: failed to load VM runtime library!

Of course this makes sense, as the files aren't there. Also I can run the game just fine via the .jar file using the system installed java.

This is a really neat game, keep up the great work.

Developer

Hrm, I'll redeploy it. Might have gotten the wires crossed at some point - the previous build definitely worked on linux, but maybe this one is messed up.

Awesome, thanks for the speedy reply. As of right now I'm fine with using my system wide java, but I'll deffiantely redownload once it's re-deployed.

The same thing is happening to me, just downloaded and got the same error. Running it through the .jar file doesn't work for me either (black screen with music).

I think there is some bug with the facesitting stance, I was trying to get the enemy doing it and when it happens the enemy go facesitting stance while I don't get forced into it. The commands then become weird, since I can stand up or roll while the enemy is still in facesitting.

Also, can I ask the conditions of getting facesitted, if any?

http://imgur.com/a/SqZp0

Developer

Seems like it gunks up when you trip at the same time. The whole force-stance switching and enemy tripping routine needs some love so that it'll be bug-free; right now it's a little hacky, so it's no surprise there's a few kinks in it.

Enemies will sit on your face currently if they're not a centaur (of either type), you're Supine, and they're not already erect.

Thanks for the answer, the fact they have to not be fully erect explains why they always went for anal in my tries

Deleted 5 years ago
Developer

Hm, looks like a save file incompatibility - we've got that handled in the next build but in this one it'll cause a crash - if you delete your save.json in the data folder it should run again.

Deleted 5 years ago

A weird issue in this latest patch: for some reason the game refuses to open when unpacked, but works fine if i launch it straight from the archive (the .jar file).

The endurance test with the goblin anal scene doesn't seem to be working, it's listing the tested attribute as 0. This means that you fail every check.

Developer

As your health is lowered, your endurance lowers as well - since the only way to see that scene currently is to get to 0 HP against the Goblin, most characters will have 0 END during it. In the current build the checks are 3-2-1, meaning high END characters like Paladins will be able to succeed at them.

(1 edit)

That would explain why there doesn't seem to be a way to recover once your health gets low. Healing spells, taking defensive stances, trying to wear your opponent out, none of it seems to work after you've lost a certain amount of health. Combined with armor sundering, it seems that once you start to lose a battle in this game, you've lost the whole thing.

EDIT: BTW, did you change it so that the paladin is even able to get into the fight with the goblin with their base stats? Last I checked, you'd always get hit on the head and then have nothing happen.

Developer

Healing spells and items are still just as effective at low health - Magic is unaffected by low health, and similarly so are items.

If a Paladin doesn't increase their perception or Agility, they will be bopped on the head by the Goblin, but their high endurance will mean they're left unfazed. Mages and Enchantresses with unmodified agility and Perception will be knocked out.

My bug report is rather simple. When I try to open the 64-bit version, It immediately stops responding, and when I launch the 32-bit version, nothing happens

Developer

Can you try running the 64-bit version in the command line (command prompt)? Have you fully extracted the rar to a folder that you have write permission to?

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