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Nero's Quest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #10 | 2.833 | 2.833 |
| Visuals | #11 | 3.250 | 3.250 |
| Creativity | #12 | 2.917 | 2.917 |
| Overall | #17 | 2.569 | 2.569 |
| Overall Enjoyment | #18 | 2.333 | 2.333 |
| Gameplay | #19 | 2.167 | 2.167 |
| Use of Theme | #23 | 1.917 | 1.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The art style is really nice and cute, and the map based levels are a great addition. The enemies were a bit too tough, though.
I like the art! I think it's really cute. However, I think you focused too much on art... which made the gameplay not very fun to play. (I made this mistake also lol)
As for the gameplay, I feel lost on what the goal is... you could provide the player a bit more info by providing texts while the player roams or npcs like the controls, how to unlock parts of the map, how to get keys, and how to win the game. The player was sticking to the invisible walls and the sides of the platforms which made it really frustrating to move around the map.
Didn't really understand what I was trying to do. The multiple jumps becoming almost a flying mechanic was interesting, but the character was hard to control at times unless I just "flew" up and landed on a platform.
Very nice concept! I like the way the map looks and feels!
The game looks really good, but it would be worth slightly improving the character movement.
cute art style
Hi, I feel like the camera should really be zoomed out, you can't really see where you're going and the enemies are unreactable, they also have visibly perfect reflexes which seems to make it impossible to hit them without taking a hit as well.