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A jam submission

HollowridgeView game page

Submitted by TwoCarrotProductions — 1 hour, 14 minutes before the deadline
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Hollowridge's itch.io page

Results

CriteriaRankScore*Raw Score
Immersive Atmosphere#253.3574.333
Emotional Depth#262.8403.667
Jam Theme#283.0984.000
Satisfying Answers#292.5823.333
Logical Consistency#293.0984.000
General Enjoyment#293.0984.000
Innovative Gameplay#312.5823.333
Overall#312.9053.750
Puzzle Fairness#382.5823.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What makes your game a Mystery Game?
You're looking for a writer named Rachel May, and trying to figure out what happened to her.

How does your game integrate the jam's theme "Last Message"?
Rachel left a final message in her typewriter, which is one of the key details in figuring out what happened to her.

Does your game use generative AI? And if so, in what way?
No, it does not.

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Comments

Submitted

This was a really good first game! I reached the ending without any real trouble, but I agree with the other comments that fixing the various bugs and adding a "run" button would improve the game. Really liked the pixel art and the use of ambient sounds, and the dialogue was very fun to read. Looking forward to an expanded release on Steam! 

Submitted

I think this is real good for a first game. I think the UI and navigation worked pretty well. The art was also a highlight. There were some bugs that I found though, like being able to click on door twice and being teleported somewhere else. For future games I would suggest getting some playtesters so they can find bugs and you can fix them. I got to the end of the game but I do agree with Ryan that there could be a little more indication of where to go. You also could maybe increase the player's walkspeed a little bit, it felt a bit to slow. I also think that you could add a few more sound effects to make the game seem more lively. Overall though I enjoyed it, it's a real good first game.

Developer

I fixed the windowing issue

Submitted(+1)

Not a bad start to the game, but I got a bit lost after finding the note and going to each building. All the doors said they were locked and the cop said he was busy. I couldn't click the bartender so maybe that was the next place to go? But overall I think it's got some good design elements, especially for a first game, but might need some way to know what the next goal is (which is something I struggled with on my game too). I also had some tech issues like the previous commenter, where the window was too small, plus I had a broken black overlay on top of the screen. And I didn't know it was a WASD game until I tried to click everywhere and tried the arrow keys, so maybe just signalling that early on would be nice. Hope you both continue working on it. Good work!

Developer

Thanks for the feedback Ryan! I honestly have no clue what's going on with the windowing, it works perfectly for me. Also, thanks for complimenting the designs! Making those was a loooong process. About the other stuff, I really should've had more signaling from clue to clue. The issue with the doors and overlay that you were having is because it was night! The tutorial says that if you click on the bed it skips time, but it should definitely be more clear. I tried to include some hints in with the dialogue, but the dialogue boxes were a bit weird in the actual game instance on Itch, so I don't know if that was working. I'll certainly include your suggestion about making sure it's known that it's WASD when I do some more work on this project. Again thank you so much for the feedback! It'll help us a lot in the future.

(+1)

does this game have too small of a play window for anyone else or is it just me?

Submitted

Same here, I just zoomed in on my browser to see it better.

Developer

Yeah, I don't know why people are having this issue. It's working for me, but I'll try to fix it!

Host(+2)

Hello, did you intend to submit the same game twice? Congratulations on your first game by the way.

Developer(+1)

Thanks! Also I didn't mean to submit the same game twice, I was having some issues with Itch and the Godot exporter.