Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

18 Days Of SilenceView game page

The crew is dead. The computer has been wiped. The mission has failed. Can you solve this sci-fi mystery?
Submitted by tbone_turner — 6 days, 20 hours before the deadline
Add to collection

Play game

18 Days Of Silence's itch.io page

Results

CriteriaRankScore*Raw Score
Jam Theme#14.6924.692
Logical Consistency#14.6154.615
Emotional Depth#34.1544.154
Immersive Atmosphere#34.5384.538
Overall#34.2794.279
Satisfying Answers#54.0004.000
General Enjoyment#74.2314.231
Innovative Gameplay#84.0004.000
Puzzle Fairness#104.0004.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What makes your game a Mystery Game?
18 Days of Silence is a point and click mystery/puzzle game designed in the style of the "Case of the Golden Idol" series. Players are dropped into a mysterious situation and must piece together narrative clues in order to figure out what happened and complete the game.

How does your game integrate the jam's theme "Last Message"?
In order to solve the game, players must read several final messages from characters. More importantly, the core of the game is centered on creating a "Last Message", although to explain more might be a spoiler.

Does your game use generative AI? And if so, in what way?
No use of AI in development.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This was great! Well written and laid out simply enough to get your head around once you go through everything a few times. Good work! 

I also mentioned some spoilers on the game jam page.

Submitted(+1)

I really enjoyed this game, it included a lot of very subtle clues that felt like I was making real progress even when I was just bouncing between the rooms. I felt like I had two ideas for the possible passcode for the lock box, but neither worked. But otherwise, I enjoyed the art and the setup in the introduction had a dark humor to it that I enjoyed.

Submitted(+1)

This was really good! It's some polish away of being incredible little game

Submitted(+1)

This is such a well-crafted game! The mystery-solving mechanics are genuinely innovative, and the atmosphere is chilling from the very first minute. It’s clear this game has a bright future—congrats to you; I’m sure it’ll become one of the greats! :)

Developer(+1)

Thank you for the nice comments!

Submitted(+1)

[SPOILERS]

Eldritch horrors in space beyond our comprehension? How lovely. The music was absolutely amazing, the setting felt real, and the logs felt, for the most part, very well written. Unlike similar games, I was fairly well entertained and didn't end up bored reading them. The balance of information felt very good, not too overwhelming, not too many characters, etc. I will also mention, the music was perfect for the feel of the game. This is my favorite game in the jam so far.

However, I cannot deny that I needed help figuring out some of the information. Specifically, the password for the computer. The puzzle for the correct space according to the map was extremely unclear, should I count 1 for planet? For 1 of each line? What about the diagonal line? Do I input it XY, or YX? 

Overall, I think it was extremely well put together, with only a few minor issues hurting the overall amazing experience.

Developer (1 edit)

[SPOILERS]

Thank you for the comments- I am glad you enjoyed the music. To offer some hints, you are correct in looking at the map, however you only need to count the squares as suggested by the 1 square = 2 days travel message. Also one of the text documents mentions Ovid is X29 Y14 (which is a hint for the XY format and your starting square).  Hope that helps.

Submitted(+1)

I did finish the game, just to clarify! 

Submitted(+1)

one of my favorites in the jam!!! i felt like I was cooking putting all the pieces together, unfortunately I was not cooking enough. i would like to replay as i was having a great time!

Developer

Thank you!

Submitted(+1)

I loved figuring out how things happened! How all the threads connected was really clever and intuitive. My only gripe was that I wished the numbers can be flipped and it'll be fine.

And also that when you summit the report I wished it tells you that hey you need to fill out everything, because I incorrectly assumed that well that person didn't really kill this person via this method, they just did so indirectly, so I'll just leave it blank. When it kept telling me you had some details wrong, not oh you need to input the person responsible.

Otherwise awesome game concept and story!

Developer

Thank you for the feedback! (Sorry about your frustration with the number orders, one of the documents features a hint to the right way to order it but it is a blink and you miss it piece of text.) I agree with you that the "responsible party" is somewhat vague which might confuse people- I struggled creating a prompt for the input that encompassed both direct and indirect responsibility for the deaths, but I am glad that you were able to figure it all out!

Submitted(+1)

I really enjoyed playing this! The mystery was well-paced and it is *wild* how close our themes were. Great minds, and all that. (-:

The music was top-notch, I really enjoyed the art style, and it was nice how all the information was available up-front as opposed to the way I parsed mine out. The downside of this was that there was really only the one true unlockable and it was only a single log entry, but it was still very satisfying to figure out the mystery on reading and re-reading the different entries. My favorite discovery was in the game room, and it's nice to know that even in the far future, people are still putting ASS in the high scores. The one thing that tripped me up was "stabbed" vs. "shot; "he was armed" misled me, but that's probably just because I was in a gun headspace from my own game. Overall, everything was laid out really nicely, and you were clever in your design choices and mystery layout. Bravo!

Developer(+1)

Thanks for the feedback! I considered having another password/puzzle based unlockable but for the sake of time decided to streamline it to one, but I agree with you that another could have added more layers to things. And yes ASS will never go away lol.