Pac Man is one of my favorite games ever and you adding the twist of it being in first person was exhilarating and fun and the added tension of having to look around for pellets as well as the ones chasing you really made it a fun time. Only real 'criticisms' I have are more technical things like lack of instructions or a way to exit the game outside of alt f4 but that is moot when compared to the fun I had playing this
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Orb Chomper 3D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Rating | #5 | 4.000 | 4.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This game was really fun! The first 2 levels were a little easy, but the 3rd stage was genuinely thrilling and the most fun I've had so far with these submissions. My only complaint was that the player's hitbox was a bit small, and tended to miss the pellets- though since this also allowed the player to dodge the enemies, It's not exactly without it's advantages.
I really enjoyed this game. The fluid movement feels great, and the NavMesh AI for the ghost works very well. It is a simple concept executed smoothly. One suggestion would be to add a UI element that shows how many orbs are left so the player can better track their progress.
Great prototype to build off of. The player movement feels great speed wise. Some suggestions would be audio feedback for the player when collecting orbs, ui to show how many orbs are left maybe once there is 5 or 10 left, and a certain time allotted to the player to also increase the challenge of the game and pose as a threat to the player.
I liked the PAC-MAN influences in the game and thought it was pretty fun. The only real criticisms I have towards this game are that the more open areas in levels 1 and 2 make it a little too easy to evade enemies, and that there was no way to end the game. Aside from that, good job!
Loved this game, maze/pacman-like game, but in first person is really interesting, and I loved how I got slightly lost at times when running around. I got to round/level three before dying and ended up dying three times on that level, It was a fun level of stressful playing. I did find an issue with the lives after losing all three lives, you then start level one on 0 and get to -1, then go back to the main menu. Another thing is sometimes I thought I had gotten an orb, and I looked back and didn't; the size of the player and the POV of the player didn't really match up to me, but I got used to it after a bit. A sound when picking up the orbs and when being caught would help not having to look back as much to check. This was really fun to play!
I like the 3D take on the original Pac Man game. To take it to the next level, I would suggest slightly increasing the size of the sphere collider on the orbs and adding sound effects to give the player feedback that they successfully collected an orb. Having some player feedback as to the number of orbs remaining would also be helpful even if there was no sound effects. The addition of background music would also be a nice enhancement. I had a hard time getting the game to close without a quit button somewhere on the screen.
I really like the Pac-man reference for this game with the player is collecting items with enemies chasing them. For this game I could of like to see how many Orbs I Picked up and how many is left. I also did not see a game over scene when my lifes hit zero (it did send me back to the title)> overall I enjoy playing this pac-man like game.
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