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A jam submission

QuaRUNtineView game page

Run, loot, craft, upgrade: outpace the zombie apocalypse and keep humanity's last bastion breathing.
Submitted by SolarLunarEclipse, molly โ€” 35 minutes, 19 seconds before the deadline
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QuaRUNtine's itch.io page

Results

CriteriaRankScore*Raw Score
Art & Visual Design#63.3573.357
Unique Mechanics#62.9292.929
Overall#92.9052.905
Fun & Replayability#202.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Another asset work game from synty studios. Gameplay could've been improved, only good thing here is the asset.

Submitted(+1)

This is impressive work ! Full experience, really polished !

Developer

Thank you so much.  Glad you liked it

Submitted(+2)

Quite polished game. Good work guys. kudoos to all the developers.

Developer (1 edit)

Thank you so much. For a team of 2 (1 artist, 1 programmer), I'm really proud of what we were able to put together

Submitted(+2)

The race in chernobyl was fun ๐Ÿ˜‚

Developer

haha thank for giving it a go!

Submitted(+2)

Great looking game! I think the menus and music and concepts are cool.

Developer

Thanks so much. We had such a great time making it

Submitted (1 edit) (+2)

Great work! It looks so good, and plays really nicely. Feels like there's a lot of depth and a ton of potential here.

Developer

Thanks so much. We have plans for more craftable items, more levels to the skill tree, and a wider Market area, but for the time we had, we are really happy with the systems we got in. Thanks for playing

Submitted(+2)

How did you create this much content so quickly? Did Bezi create this much content? Really impressive!

Developer

Hey IPat,

yes, we used Bezi as our frame and base layer, which allowed us to focus on the more bespoke mechanics and systems very quickly. Bezi also helped with some refactoring of the code and some gameplay bugs we experienced, but had too much dev blindness to understand. Thanks for the feedback!

Submitted(+2)

How do you guys manage to put in so much content :0

Developer(+1)

Hey Casiwashere, a lot of sleepless night ;-)

We fell in love with the concept, and just kept wanting to push more and more into it as we played to really ramp up the, "I need to go again, this time I have Clean Water in my pocket." feeling.
Thanks for the feedback

Submitted(+2)

This looks great! I like the UI and character style, what program did you guys use to make all the assets?

Developer

Hey MJDUBZ, we used an Asset pack from Synty as the base for some of the assets, but then our Art Director did her thing and went crazy. She's amazing, thank you for the feedback!

Submitted(+2)

It's fun to play.๐Ÿ‘ How do you turn left and right properly at the corners in this game? I can't get it. I often hit those barrels.๐Ÿ˜…

Developer(+1)

Hey, Dmytro you have to press the right turn button when you hit the trigger box for the turn area to initiate the turn. It's meant to be a little tricky timing as a skill barrier, but we have tweaks incoming post this jam

Submitted(+1)

Yeah, everything's working.๐Ÿ‘ Thanks. Before this, I just ran into this box.๐Ÿ˜…

Developer

Haha, hopefully you extracted first! Gotta secure the loot!

Submitted(+1)

This game is incredible so detailed and immersive! I absolutely love it!

Developer(+1)

Thank you! We had a great time challenging ourselves with mechanics and a fun/addicting gameplay loo

Submitted(+2)

You put a lot of effort into it! ๐Ÿ’ช The game has a lot of content ๐Ÿ“ฆ, and I love the atmosphere ๐ŸŒ and the UI ๐Ÿ–ฅ๏ธ!

Developer

Thank you so much. We had a lot of fun with this project