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The Shape Stalks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall Rating | #14 | 2.333 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love the graphics, and the AI movement and character models. It is astonishing how you went in depth to curve the objective of the game, the only critique I'd give is to find a way to prevent the player from falling off the map.
This was an interesting concept for a game. I would have liked for the controls of the game to be explained in the tutorial however, as I had a hard time understanding how to progress. I wasn't sure which button to press to kill the target, but I figured out that it was the E key. I could not progress past level 2 as the target would despawn when I pressed E, but the level would not end. I also think the gameplay has a great foundation, but I would have liked it to be a bit faster. Overall I liked this game, and I was impressed with the use of models and animations to add to the atmosphere.
I really like the heavy usage of models and animations. They helped convey the game's story. I also liked the stealth mechanics implemented. However, I found some issues with the instructions and the police AI. Unless I just missed it, the instructions don't tell you how to use your blade, meaning I had to hit random keys until something happened (the key is "E"). Also, I noticed that the police can sometimes see you through walls, making it really easy to get a game over. Still, this was pretty fun!
That was admittedly a flub on my part in regards to the instructions, I spent too much time over explaining the different meters and police AI I forgot the basics such as use WASD to move and as you mentioned needing to hit E to use the blade