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A jam submission

Final Project - Black Ember - PalomarView game page

Submitted by KennyCrow — 17 minutes, 26 seconds before the deadline
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Final Project - Black Ember - Palomar's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#132.4493.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I loved the UI design in the menu. This game had a lot of character, and I liked how readable the map designs were- at no point did I get lost trying to find my way around. I was able to beat all 3 levels, but it was hard in ways I don't think were intended. Aiming the character towards the zombies was very hard to do with how sensitive the movement keys were. I would have appreciated either more intuitive movement or an omni-direction attack pattern. Overall I think this was a fun game with a lot of charm, but lacking some polish. I also want to say that I liked the models and animations- very cool.

Submitted(+1)

I couldn't seem to get past level one in this game- as others have pointed out, the sword doesn't seem to attack them properly.

I also had issues where the camera clipped out of walls, making it difficult to see what was going on when I got cornered

Finally, while the rotation slider is a nice touch, it's a bit odd that it's only accessible in game- and it also seems to be backwards? Sliding it to the right made it move slower for me, which is not what I was expecting.

Submitted(+1)

The attacking felt off for me and often didn't seem to work. I also thought it was weird how only level two doesn't require you to kill any of the zombies. The rotation speed when standing in place was very uncontrollable but seemed fine when walking. I do see the vision for the game, however the way it was executed is holding it back. I feel that the biggest thing the game would be able to benefit from is not having tank controls. Overall the game does work and you did a good job.

Developer

I appreciate your feedback. Yeah, the combat is definitely not perfect, nor is movement. I decided to put a collider around the sword, and whenever it touches the enemy, it causes damage, but the range of motion of the sword could be a lot wider. I quickly made an animation for the sword, to stack on top of my character Attack animation, and if I work on this more I'll made it a nice wide, sweeping attack. 

Lvl three was intended to have a key that you need to pickup in order to leave, but for the sake of time I just made you have to kill all the zombies. 

I'd love to hear more about your thoughts on what kind of tank controls would be beneficial, because I might expand on this project later. Do you mean like blocking or dodging? Blocking could probably help a lot. 

Submitted(+1)

A solid experience and I see the vision with the game. I appreciate greatly the rotation speed and music sliders, however they do not transition between levels. I enjoy greatly that level 2 did not need enemies to slay and level 3 does as its a great switch up from the objective. In addition, if the enemies are using navmesh some wander into the wall, I had trouble myself trying this with some enemies and its due to physics collisions overriding the navmesh. Great game and really appreciate the RWBY cover music!

Developer

Thanks for the feedback, and I'm glad you see the vision for the game. Some of my final projects end up being starting blocks for actual projects outside of school, like my Mobile Programming I Final Project, and I think this one might be, as well. At least for my own self-educating purposes, I want to practice a few more things with this one. 

I'm glad that you liked the change in pace in level requirements! I didn't want things to be too monotonous. Eventually I may put a key in the third room that you need to find to unlock the door. 

Yes, the nav mesh is something I'm still figuring out. I watched the video that was shared with us twice but I think some of the info that I got from another online source was outdated. 

And I'm glad you like the RWBY soundtrack!!! Such a good show and great music. I had to