Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The House HunterView game page

Submitted by Game Dev With Michael (@michaelgame_dev) — 17 hours, 54 minutes before the deadline
Add to collection

Play game

The House Hunter's itch.io page

Results

CriteriaRankScore*Raw Score
Audio/Music#721.4612.000
Theme#791.5522.125
Fun/Engagement#801.2781.750
Overall#811.3921.906
Art/Graphics#831.2781.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work alone, or as part of a group? (If in a group, list their names)
Music by Eli Orcutt

Disclose if you used any public domain assets or not.
Used Kenney's tileset for the background. Used a font called Lanapixel. All mentioned in the credits.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Pretty cool! I wish I could restart without having to close and reopen the game. Also the houses were way too fast and the turning was too fast when I needed precision and too slow when I needed to turn quickly. I would suggest having an acceleration to the rotation.

Uhm also why houses lol (very original, not a complaint, it's in fact very funny that there are houses running around and killing you)

Developer(+1)

Thanks for the input. I definitely didn’t get to refine things like I wanted due to a very busy week. Totally agree on the houses being too fast and the turning for sure. I was trying to make certain houses that were more valuable faster, but just didn’t get the chance to implement.

I was trying to think about a weird twist on hunting and thought of house hunting and it kinda spiraled from there haha.

Submitted(+1)

It recognized my Nintendo Switch controller and I did a whole setup for it which I thought was really cool, but then it didn't work in-game :(

There's a lot happening at the same time and you're just kinda thrown into it and I got captured several times as soon as I reached the edge of a screen which felt a bit unfair.

The minimap looks really cool and I do like the premise, but some kind of explanation and slower houses would've made this better imo.

Developer(+1)

Thanks for the feedback. Work week was very busy so I didn’t get the chance to include controller support. I think that’s a good place for me to create a simple library to make it easier for me to include controller support in future jam games.That’s a really great point.

I debated on the edge of the screen part. My idea was that the houses would be ambushing you and the idea was you’d have to use the mini-map to get around that. But yes agreed for sure about just being thrown in.

Agreed on house speed too. I was going to include other movement patterns or even possibly have houses attack you. But had to cut those features.

Really appreciate you taking the time to provide some feedback.