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The House Hunter's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio/Music | #72 | 1.461 | 2.000 |
| Theme | #79 | 1.552 | 2.125 |
| Fun/Engagement | #80 | 1.278 | 1.750 |
| Overall | #81 | 1.392 | 1.906 |
| Art/Graphics | #83 | 1.278 | 1.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work alone, or as part of a group? (If in a group, list their names)
Music by Eli Orcutt
Disclose if you used any public domain assets or not.
Used Kenney's tileset for the background. Used a font called Lanapixel. All mentioned in the credits.
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Comments
Pretty cool! I wish I could restart without having to close and reopen the game. Also the houses were way too fast and the turning was too fast when I needed precision and too slow when I needed to turn quickly. I would suggest having an acceleration to the rotation.
Uhm also why houses lol (very original, not a complaint, it's in fact very funny that there are houses running around and killing you)
Thanks for the input. I definitely didn’t get to refine things like I wanted due to a very busy week. Totally agree on the houses being too fast and the turning for sure. I was trying to make certain houses that were more valuable faster, but just didn’t get the chance to implement.
I was trying to think about a weird twist on hunting and thought of house hunting and it kinda spiraled from there haha.
It recognized my Nintendo Switch controller and I did a whole setup for it which I thought was really cool, but then it didn't work in-game :(
There's a lot happening at the same time and you're just kinda thrown into it and I got captured several times as soon as I reached the edge of a screen which felt a bit unfair.
The minimap looks really cool and I do like the premise, but some kind of explanation and slower houses would've made this better imo.
Thanks for the feedback. Work week was very busy so I didn’t get the chance to include controller support. I think that’s a good place for me to create a simple library to make it easier for me to include controller support in future jam games.That’s a really great point.
I debated on the edge of the screen part. My idea was that the houses would be ambushing you and the idea was you’d have to use the mini-map to get around that. But yes agreed for sure about just being thrown in.
Agreed on house speed too. I was going to include other movement patterns or even possibly have houses attack you. But had to cut those features.
Really appreciate you taking the time to provide some feedback.