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A jam submission

Idiot WielderView game page

As the sword, slay monsters and make sure the idiot wielding you doesn't get himself killed.
Submitted by Zody162 — 10 hours, 40 minutes before the deadline
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Idiot Wielder's itch.io page

Judge feedback

Judge feedback is anonymous.

  • Idiot Wielder is a game where you control the weapon to protect the wielder, changing forms between melee, ranged, and shield to defeat the enemies. Unfortunately, it seems the controls were not implemented in the game, so it ended up just being a dude running into stuff and reaching the end state of the game. With that in mind, i'll rate primarily on the GDD and what is possible to experience. One of the primary aspects of a good GDD is laying out the vision for the game so the designers can easily refer back to it and adjust as necessary, it's not just a document thats finished at the end as the description of the game but for you to keep things sorted. With that in mind, the GDD could you some work. I would recommend using an online template for the next jam as that will help you make sure some important things like inspirations, timelines, and systems beyond just mechanics are clearly called out and available to you. What is there, however, is great. You've got a good list of mechanics clearly described, and while they don't work in the game at the moment, the intent makes sense for your design. Graphically, the game looked okay with enemies and the player character clearly deliniated. I'm not sure why the score was low definition compared to the rest of the graphics, it seemed very fuzy. Overall, good concept and what was in the game was fun to look at, but getting the core systems working should take priority.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1HnGO0tx9vhwnNlMidL1MANQKGUiY1cxDUmWr3POiLtc/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarise your game!
An idiot who has no fighting experience at all rushes into battle with a sentient sword. As the sentient sword, you have to defeat as many monsters as you can... while also making sure that the idiot wielding you doesn't die while he runs around making stupid decisions. You can switch between your shield form, sword form, and bow form. Slashing as a sword can take care of enemies close to you in a pinch. Shooting an arrow as a bow can take care of enemies that are further away. Bumping enemies back as a shield can protect the idiot wielder, as well as set you up nicely for a combo (defeating multiple enemies in a single slash or arrow awards bonus points!).

Please explain how your game fits the theme:
The person wielding the weapon cannot be controlled, he moves on his own. You are the weapon itself, forced to stay with your idiot wielder as he moves about.

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Comments

Submitted(+1)

Honestly, what a cool concept. Gotta say, the art's got a charm to it. I put the game on fullscreen and had to click a few times outside of the game screen for the controls to start working, which was a bit odd. However, I like the different rules that are set out for each weapon, and I like the fact that we get different enemies showing up as we progress. It really makes you keep considering what direction to slash at, and which moments are truly the best to try to get an arrow in. 

Also, are you the composer? Because if so, I really liked the background music. It's got a very nice melody. If you aren't, it was a very good pick.

I looked at your GDD and there were a lot of ideas there that you sadly couldn't implement, but sound like a lot of fun. It's honestly a bit disappointing that the game got DQ'd because the judge couldn't get it to work, but I hope that doesn't discourage you. It'd be cool to see you continue to make games, and maybe, at some point, you could take a swing at this project again! There were a lot of interesting ideas in that document and it'd be interesting to see it come to fruition. Genuinely cool game!

Developer

aaaaa thank you so much for the kind words! It really means a lot to me :)

Yeah, I have no clue why the controls refuse to work most of the time. It was a bug that only presented itself when I uploaded the game to itch. Unfortunate, but whatever, I guess

And yes I am the composer of the song used! Glad to know someone liked it :D

Submitted(+1)

I actually really love this. This has a very unique idea that I feel, given some good assets, will be a really simple but fun game! I did have to click once in the window to make it work, but after that it was responsive and easy to understand- well, once i pressed the same button again to actually activate my weapons. Then I felt a little stupid lol for not figuring out, but you might want to add that to your manual anyway. Honestly, really clean mechanics wise. Good job, and I'll try to give you a shout out so your game isn't ignored!