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Towering Competition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #14 | 3.695 | 4.071 |
| Audio | #16 | 3.306 | 3.643 |
| Gameplay & core mechanics | #33 | 3.371 | 3.714 |
| Innovation | #42 | 3.111 | 3.429 |
| Overall | #42 | 3.137 | 3.457 |
| Theme | #107 | 2.204 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
A4rkeeper
Social media links (optional)
https://www.youtube.com/@a4rkeeper
https://scratch.mit.edu/users/A4rkeeper/
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Comments
Fun game! It was a little confusing on what I was meant to do though.
"Great game! The theme isn’t really visible it's mentioned a bit in the lore, but not reflected much in the gameplay. Still, the game is really fun, and I enjoyed it a lot.
In my original plans (and still probably supported by lore), the "audience" would give commanders money based on action, or how exciting the battle is at a given moment (probably destruction + gold construction to some extent). I'm really stretching the definition of the word attraction here, but that would've at least affected the economy quite a bit.
As seen in the submitted game, I didn't quite get to that point. The whole economy, missile wave system, and even the 3200uom goal (although completely functional) were a bit rushed. Either way, happy you enjoyed it!
Love the game. Nothing else.
I loved the game really nice concept. reminds me of Forts :D
A bit laggy tho... but really nice
Quite cool, a litle lagy but it was nice!
A really cool game for sure, this one definitely kept me for longer than.... other games.
Very cool game love the Cars design ;D that isnt there