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A jam submission

The DealerView game page

Submitted by DodosLair, antoniofortis@gmail.com, Pokang, Haku (@HakuWldr), FlamingPebble, thenatework — 48 minutes, 59 seconds before the deadline
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The Dealer's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#222.6213.571
Special Object Implementation#233.1454.286
Theme Implementation#292.2013.000
Overall#332.3943.262
Audio#352.2013.000
Fun Factor#382.0972.857
Visuals#452.0972.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
🗿 The Dealer uses cards to defeat summoned goblins. 🃏👺

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Comments

Submitted

Very cool theme and special object implementation! I like the combo system a lot, but I think the AoE one is not working or I don't get it :( Only move speed and kill all in range seem very useful and those kinda make the game pretty easy. Is there a way to pickup the objects on the floor? Really cool idea!

Developer(+1)

Thank you for your appreciation! So the AoE card you're referring to is most likely The Magician, it does work but it works only in a cone in front of you, relatively short range. It's not as good at the Death card since it has significantly shorter cooldown. Although we did notice that before and agree it could be improved.
I'd love to see your best scores if youfeel the game is easy, we've heard mixed feedback on the difficulty; it's been interesting! Maybe you're just good at it or used to shooters! 😁

Submitted (1 edit)

Oh I see! I thought The Magician would grant your cards AoE damage, my bad. I'll go for an other run rn and see how far I can get :) But no way to pickup those objects on the floor i assume?

Edit: got to 5 minutes but mobs also stopped spawning :( Are there supposed to be more and different enemies than only the goblins? It still seems pretty easy, I think the movement buff card and the player's own move speed need some tweaking. You can easily outrun all mobs if you really try to.

Developer

I kinda messed up the goblin spawning in 1.0.2. I'm working on optimization fix, bug fixes and adding the effects to the spells (will make it clearer what they do). If you want to try the unlimited goblin challange 1.0.1 should allow unlimited goblins to spawn.
Thank you for trying out the game :)

Submitted(+1)

The Dealer has a really creative and engaging core mechanic—I loved the idea of using arrow keys to cast card effects against waves of goblins. It’s a fresh and intuitive system that immediately pulled me in, and the gameplay starts off feeling really fun and dynamic.

The visuals are solid, and the music fits the vibe well. That said, the difficulty ramps up quite a bit later on, and the sheer number of enemies starts to create noticeable performance issues. It becomes hard to keep up, and the experience shifts from strategic fun to chaotic overwhelm. With a bit more tuning in enemy progression and optimization, this could be a real standout.

Still, a very cool idea with a lot of potential. If you ever want to check out another small project with card mechanics, feel free to give mine a go too—no pressure at all!

Developer(+1)

Thank you for you input. I'm glad you enjoyed our little project. I'll definitely check out your game later today :)