Pretty good. Graphics are great as usual. My only major complaint playing this is that a lot of the hazards aren't clearly signposted. For example I was surprised when the frogs, hedgehogs, and jackhammers did damage to my character because they look fairly harmless at a glance. The frogs especially since they are small and blend in with the background quite a bit. The closest thing to a visual indicator is the white outline, but the birds also have that and those are harmless. I found myself instinctively dodging the birds since I had associated animal = dangerous. Perhaps give hazards a yellow / red outline instead? If you're worried about it looking ugly you could have the outlines change only when they dangerous (i.e. when the frog prepares a jump or when the jackhammer starts chasing you).
Extremely cute and graphically polished. The main character is charming. I really like the small Japanese town aesthetic with cute creatures. It's also cool that the early demo already had different costumes.
There's a rather long delay from walk to run when you start holding shift. It can also be a mechanic, but personally I would have liked it to be more a faster change. Otherwise the movement was alright.
Very cute. Extremely polished. Not much to say here. Maybe since there are enemies arround the level, we are missing an attack of some sorts? Doesn't need to be something phisical, could be "throw an oniguiri" or something like that. Maybe hit with an umbrella?
The other thing that I've found odd, is that Circle button (PS controller) does nothing, however, I cannot use it as a "Back" button on the menus, like when I pause, or in the vending machine. Since it is kinda standard, you should add that.
Comments
Pretty good. Graphics are great as usual. My only major complaint playing this is that a lot of the hazards aren't clearly signposted. For example I was surprised when the frogs, hedgehogs, and jackhammers did damage to my character because they look fairly harmless at a glance. The frogs especially since they are small and blend in with the background quite a bit. The closest thing to a visual indicator is the white outline, but the birds also have that and those are harmless. I found myself instinctively dodging the birds since I had associated animal = dangerous. Perhaps give hazards a yellow / red outline instead? If you're worried about it looking ugly you could have the outlines change only when they dangerous (i.e. when the frog prepares a jump or when the jackhammer starts chasing you).
Extremely cute and graphically polished. The main character is charming. I really like the small Japanese town aesthetic with cute creatures. It's also cool that the early demo already had different costumes.
There's a rather long delay from walk to run when you start holding shift. It can also be a mechanic, but personally I would have liked it to be more a faster change. Otherwise the movement was alright.
Cute game.
Very cute. Extremely polished. Not much to say here. Maybe since there are enemies arround the level, we are missing an attack of some sorts? Doesn't need to be something phisical, could be "throw an oniguiri" or something like that. Maybe hit with an umbrella?
The other thing that I've found odd, is that Circle button (PS controller) does nothing, however, I cannot use it as a "Back" button on the menus, like when I pause, or in the vending machine. Since it is kinda standard, you should add that.
Fantastic work!!
The frog enemy is interesting because they even have the leafs as placement, so it's a neat visual/gameplay detail.
In the construction site, I tried getting that ticket next to the hook but then I got stuck here.
I press "restart" and somehow still have the same low health amount and tickets I did get.
Personally, I always thought it's weird when 3D platformers have both ledge grabbing and wall jumping.
Still got all 4 tickets.
Still, cute demo.
Aggy-Chan is cute but... what about a cute Aggy-Kun?
Sorry, can't test it without a password.
This one seems to have a password on it so you might want to adjust that now that it's Demo Day.