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A jam submission

What Lies Among the StarsView game page

A mystery I'm proud of with mechanics I'm less proud of.
Submitted by MrWarranty (@mrwarranty) — 19 hours, 16 minutes before the deadline
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What Lies Among the Stars's itch.io page

Results

CriteriaRankScore*Raw Score
Puzzle Fairness#44.3334.333
Jam Theme#74.3334.333
Logical Consistency#74.1674.167
Satisfying Answers#83.8333.833
Emotional Depth#93.6673.667
Overall#133.7293.729
General Enjoyment#203.5003.500
Innovative Gameplay#272.8332.833
Immersive Atmosphere#323.1673.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What makes your game a Mystery Game?
The mystery is in finding out what happened on the ship, because your character was incapacitated when it happened.

How does your game integrate the jam's theme "Last Message"?
The goal of the character is to send his last message back to TRICORP - his report of the events on the ship.

Does your game use generative AI? And if so, in what way?
No, this is completely original.

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Comments

Submitted(+1)

i really liked this game, very solid story with a lot of depth and for the most part the gameplay works well. my only real complaint is that the movement and dragging gets a little bit janky at times

Submitted(+1)

Charming little game! I'd pretty much reiterate what the previous person said - WASD/arrow movement, cleaner UI, probably larger font sizes too. The MS Paint style is fine, but maybe a bit more polish on each asset would help. I didn't get far in the game because I felt like I needed to invest a lot of time/effort in understanding what i needed to do, then read the large ship logs, etc which was made more difficult by the UI (I actually couldn't read the red pill text), so I gave up. But, I do like the ideas behind it all, I think just more time and polish would make it easier to play. Keep at it! If you ever use Godot, there's an addon called Popochiu which can handle lots of the base code for you so you can work on the story and art more. That's what I did for my submission (I'm new to Godot from Unity as well)

Submitted(+1)

Looks like we stumbled upon similar themes. I enjoy the Golden Idol puzzle style of unlocking words to then drag into the right place- however I wish some UI elements were more easy to read and figure out. I also think navigating the world could have been a smoother experience, as your character does get stuck on collision at times and also some rooms are perhaps too large for a point and click experience. I think giving players the options to move using WASD or making the rooms only fit the screen so we could fully see what to click and where might help that issue, but overall nice and i'm curious to see what you do next!

Developer(+1)

Thank you for the feedback! Yes, Golden Idol was very much an inspiration for me here, and I really enjoyed your game as well. I agree that the navigation was kind of a thorn in my side during development, but for whatever reason I decided early to do the point-and-click style rather than the WASD (which would have been a lot easier) and I committed hard, haha. I tried really hard to figure out the full-screen as well as you did, but Unity's WebGL is a real pill about UI elements maintaining the proper aspect ratio on fullscreen switch, and unfortunately it was just beyond me this time so I had to force the smaller size. But I hope you got most of the way through it, and that it was an enjoyable experience!