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A jam submission

Project MadeaView game page

Discover the deaths of the passengers on board the Madea by reading through their final messages.
Submitted by Lynn, TheOddacity, alvaroln10 (@alvaroln10), BlakeZd, melmsie — 35 minutes, 56 seconds before the deadline
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Project Madea's itch.io page

Results

CriteriaRankScore*Raw Score
Innovative Gameplay#223.0984.000
Puzzle Fairness#342.8403.667
Jam Theme#352.8403.667
Emotional Depth#382.0662.667
General Enjoyment#382.5823.333
Overall#382.5823.333
Logical Consistency#392.5823.333
Satisfying Answers#402.0662.667
Immersive Atmosphere#422.5823.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What makes your game a Mystery Game?
You are tasked with discovering what happened to the crew of the Madea on their return voyage to Earth.

How does your game integrate the jam's theme "Last Message"?
The journal entries from the crewmates act as their final messages left as evidence to what happened.

Does your game use generative AI? And if so, in what way?
Yes; one of the writers used Chat GPT to revise some of the dialogue, but the vast majority of all dialogue was, and is, hand-written. Additionally, some of the pictures for the crew mates have been generated by thispersondoesnotexist.com

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Comments

Submitted

Ooh, I'm a sucker for games like this that utilize a virtual desktop.  This is a cool start, I'm excited to see where this game goes! 

I'd love to see y'all make use of the empty desk space around the computer a little more -- maybe instead of having it hidden away as a Tab menu, your notebook could be a physical thing you can click to open?

Tone of the writing felt a little flat to me -- It was all kind of uniform in tone, each character's logs read like every other character's logs and read like the webcam's technical manual and read like the title page of the report you're filling out. I think more variation in styles to show the unique personality of each character (and making the things like instruction manuals and reports drier and more technical) would help the written bits stand out from one another.

Mechanics wise, it's currently a little frustrating not knowing what lets you obtain logs. I solved how to unlock all the cameras but was then just kind of clicking around and opening/closing the log window hoping something was happening. Some sort of feedback when a log is added would be a nice QOL improvement. 

Also, I almost got stuck on the first screen because I was trying to enter the password with the enter key on my num pad instead of the enter key on my keyboard. I thought I had the password wrong and was going crazy trying different formats to write it, but it turns out I wasn't even entering it lol. I haven't used Unity in ages but I assume it handles the different enter keys differently, so another nice QOL improvement would be to include that numpad enter as a key press to trigger verifying the password. 

But again, very cool start, I think this idea's got good legs, y'all have a solid visual style built out already, and I hope you keep working on it!