You get quite caught up in the hunt, especially when you hear the timer for the round coming to an end and you want to try and nab a few more prey. Really dug the maze vibe, it felt endless almost as if it was generating as I was moving. Wall jumping was also really cool and adding to the hunting feeling.
Play game
PERPETUALLY HUNGRY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #6 | 3.833 | 3.833 |
| Audio/Music | #16 | 3.278 | 3.278 |
| Fun/Engagement | #19 | 3.333 | 3.333 |
| Overall | #20 | 3.264 | 3.264 |
| Art/Graphics | #57 | 2.611 | 2.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Interesting ambience. I liked the audio, the weird music and the creepy labyrinth. Not your why your screenshot don't look like the game at all. I was surprised to see the game was so different than the screenshots. The "hearing" upgrade was interesting but at the same time confusing, seeing the targets through walls made it hard to tell if they were right in front of me or behind a wall. Nice entry.
Did you work alone, or as part of a group? (If in a group, list their names)
I worked alone
Disclose if you used any public domain assets or not.
I did not use any assets that were not made by me, except a font of course








Leave a comment
Log in with itch.io to leave a comment.