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A jam submission

Red DwarfView game page

Escape before it eats you.
Submitted by crafts-from-abyss — 1 hour, 27 minutes before the deadline
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Red Dwarf's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Engagement#253.0793.308
Theme#313.2233.462
Art/Graphics#323.1513.385
Overall#342.8823.096
Audio/Music#562.0772.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I survived ! Was a cool experience, the mood was great. Felt like I was onboard some ship from Alien with a creature after me. The radar mechanic was cool, I wish there was a way to see the door on the radar, I spent some time running in circles trying to find the door once I had the 6 "things". Also the walk sound started to become annoying toward the end, I would stop walking just so I can have a break from hearing that sound again and again and again. Cool entry, had fun, engaging enough that I wanted to reach the end and I did.

Did you work alone, or as part of a group? (If in a group, list their names)
alone

Disclose if you used any public domain assets or not.
no

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Comments

Submitted(+1)

That was really cool! i enjoyed the flamethrower, especially cuz i could light up a bit of the rooms with it XD i also like the enemy design a lot. Didnt finish the game tho, im too scared with these kinds of games XD the only thing i was wondering, was if i could recharge the flamethrower or not

Developer(+1)

that would make the game more fun if you could recharge it. I'm definitely gonna come back to this and expand the game a bit, and add collectable fuel. 

Submitted(+1)

This was a great game! The art and environment design is really good, the area overlooking the red sun is so pretty with the strong lights and skybox! The gameplay was good, switching through the tracker and flamethrower is a fun combination. Great submission!

Submitted(+1)

Really enjoyed this one, I like the sound design and how you can hear the creature approaching in the distance, really put me on edge a few times, and I got a fright twice :') I like how the flames from the flamethrower lights up your surroundings, I collected all 5 of those things but ran out of fuel for my flamethrower and got eaten. Overall, an enjoyable game, nice work! 

Submitted(+1)

Very fun game!

Submitted(+1)

This is some really cool level design! The radar and flamethrower mechanics worked really well. A couple pointers perhaps; It would've been nice if the exit door had an icon on the radar because I managed to find all generators but died because I got lost and ran into the monster. Also, I think there should be a clearer sound indication if the monster is near (you can barely hear it with your own footstep sounds).

Really solid entry overall though, I enjoyed it!

Developer(+1)

Thanks for the comment and feedback :) Totally agree with you. I love the idea of an icon for the exit door; that's an excellent idea. I ran out of time to put it simply. I think I'll eventually be back to raise the audio of the monster, make the instructions clearer, and now to add that icon to the exit door.

Submitted(+1)

Puh, it creates quite an atmosphere, wasn't expecting that! :D
Really like the visuals used and that you have to switch between weapon/light and the scanner, it really makes the gameplay intense.
I did not fully understand the goal of the game, to be honest, but it was fun and it made me feel emotions, which is good :D    You did well !

Submitted(+1)

the suspense was real. i legit jumped scared when i turned around and that thing was right in my grill. is it killable or does it just not like fire?

Developer

Thanks so much for the comment! :) It can't be killed, the flamethrower only wards it off for a bit