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A jam submission

Time TowerView game page

An endless roguelike, where the only limit you have is time.
Submitted by ComeReal, boejed, Haku (@HakuWldr), FlightFight, DarkLion61413, son of a glitch — 2 days, 4 hours before the deadline
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Time Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#233.3753.375
Gameplay#243.2503.250
Originality#253.5003.500
Theme#263.4383.438
Overall#303.2373.237
Art#532.6252.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
ComeReal, DameDaNe, DarkLion61413, FlightFight, son of a glitch, BoJed

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Comments

Submitted(+2)

Lots of upgrades and weapons which was really great variety. I liked the music a lot too. I managed to get myself to a crazy level of speed which actually made my life harder rather than easier aha but it made for a funny experience. Good job :)

Developer(+1)

Yup! I had the same experience on my first test run because there are many more speed bonuses than reductors, but I found that it makes the game more interesting as you also need to balance everything enough to be able to move, but not too fast.

Submitted(+2)

I had fun and I really liked the sword. It had a lot of content for such a short jam.

Developer

Thanks! Honestly, I thought that it is not enough and that we could have done more.

Submitted(+1)

Another game i would have loved to contributed some art to. The music resonated very well with me as does the genre. Art for banner and thumbnail were especially nice, more of that pls. UI and enviornment were rather booring, but do the job i guess. Good job nevertheless!

Developer(+1)

I must admit, that the banners were really well made, as for in-game graphics, there were plans to add them to other places and improve tiles, however it ended up being a bit overwhelming and disorienting. I believe that we struck a nice balance between good graphics and simplicity.

Thanks for the feedback and glad you liked the music as well.

Submitted(+1)

This is very fun. I lost track of time lol

Developer(+1)

This is a very nice comment, I lost my train of thought

:P

Submitted(+1)

Reminds me of the original Rogue! I love the variety of weapons, that was really quite surprising. I enjoyed exploring the dungeon and fighting hordes of huge hulking baddies.

The flag and "Continue" button were slightly awkward, and I kept wanting the sword to swing in an arc. These should be easy to improve on.

Developer(+1)

Personally, I havent played that game, however I am glad you enjoyed our title!

I added the continue button, because I wanted to make sure the player didnt accidentally collect the flag and progress without doing everything they wanted in the dungeon. Sword arch is also definitely doable, however I felt like it would make the readability of attacks a bit worse, so I left it as only length being able to be increased.

Submitted(+1)

I like your spin on the Rougelike/Rougelite genre. It feels a little bit rough and choppy at some points but otherwise it offers quite some fun and variety. i like that you can choose you playstyle, whit all the things you can pick up.

Developer

Thanks! I had to constantly rebalance items, as some play styles would be either too weak or too strong, glad it worked out. Could you elaborate on the choppiness? I made sure that the game has no performance issues, the only thing I could think of is that coins technically have colliders so they might slow you down. Glad you enjoyed it :)

Submitted (1 edit) (+1)

one thing is that the player Character either moves too slow or too fast (depending on upgrades), maybe having the speed-upgrade in multiple "levels" would solve that.

the other is that walls feel pretty thick, probably because the walls or the player have a very large collisionmask etc. it just feels like you have to move a little bit more than you should,, or i get stuck on corners a lot.

Submitted(+1)

There's a good amount of variety overall — upgrades, weapons, enemies — which is impressive. I liked the enemy designs too; they look intimidating. My main issue is that I keep running into upgrades and accidentally buying them while dodging enemies. I think it would be nice if you could buy them with right-click, like with the weapons.

Developer

Thanks for the feedback! We had others mention that and I hoped to fix the generation so they would only appear below empty walls and not corridors, but it did not work well. I tried to avoid adding too many bindings in the game, going for simplicity with the controls. I would need to look into it further though to make sure it fit well with everything else, as there was also a slight issue of too many weapons in one place on some runs. If we were to work on the game more post-jam I would definitely overhaul the shop tiles, because the UI blocking vision was also a complaint we recieved,


Glad you enjoyed the rest of it :)