Results
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many tracks did you submit?
2
If you uploaded to a streaming platform, please drop the link here!
https://on.soundcloud.com/aXSTBWNg5HHECZyW7
Explain your hypothetical game concept & how you interpreted the theme!
My two tracks are intentionally very different in style. I wanted to use this game jam as an opportunity to test my skills and to let the contrast between past and future emerge musically, rather than relying too heavily on a written narrative.
Basically, the synth-based track represents the future, while the orchestral track embodies the past.
In the distant future, humanity turns its eyes to the forgotten relics of ancient civilizations on distant planets. While exploring a hidden temple buried beneath the sands of an alien world, a team of space explorers discovers that the past is not simply dead — it has been waiting to be reawakened.
This project weaves together the futuristic and the ancestral:
Exploring the Space Temple underscores the eerie silence of an ancient temple through a blend of synth textures and subtle acoustic percussion, reflecting the clash of modern technology with a forgotten world.
The Ancient Guardian (Boss Theme) erupts with orchestral force, embodying the fury and majesty of a long-lost culture that refuses to be forgotten.
The collision between past and future sets the stage for a sonic journey where ancient echoes rise again to challenge humanity’s reach across the stars.
What genre is your soundtrack?
Classical and Synthwave
How did you incorporate quartal harmony into your hypothetical soundtrack?
Both of my tracks are entirely built around quartal harmony, which will be clear to anyone listening. Of course, that can easily sound cliché, so to avoid just repeating the same idea with different instruments, I decided to push myself further: one track is written in 7/8 to create an off-balance, exploratory feel, while the other goes for a more bombastic and driving rhythm. This way, each piece has its own distinct identity even though they share the same harmonic foundation.
Anything else you'd like to add?
I've always wanted to compose a “boss theme,” but honestly, I doubt a big game studio would hire a complete unknown like me for that kind of job. So this jam was the perfect excuse to finally do it!
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