this game has a lot going for it. i think if the difficulty was incremented slowly and if the gun instability was taken out it would be more engaging. love the sprites though and it's visually very cohesive. nice work.
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Desert Trigger's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual | #46 | 3.719 | 4.111 |
| Audio | #55 | 3.216 | 3.556 |
| Overall | #103 | 2.915 | 3.222 |
| Theme | #113 | 2.513 | 2.778 |
| Fun | #135 | 2.613 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
The music is from David Fesliyan and Pixabay
Are you using any AI generated assets?
No AI
Comments
I love the scrolling style while walking forward, reminds me a lot of Gunsmoke (especially with the western aesthetic). As for the actual gameplay... The two big issues are a lack of progression (generally in this kind of game you want things to start out simple and then escalate in complexity the longer you're alive, but here it feels pretty random and like you're thrown into the deep end right from the getgo) and second of all, the instability mechanic is pretty unintuitive and unfun: Why is your gun randomly filling up a meter that hurts you if you don't spin it? When I read the description, I thought that your gun would keep scattering and aiming all over the place and you'd have to keep the meter low so you could aim straight, but instead it randomly deducts health which feels awkward, but also the only thing it does is it means instead of shooting normally you have to constantly mash right click and left click to keep it down, and once you do that it basically plays like a normal top down shooter but with your attention split by mashing on your mouse. On that front, it really didn't feel very satisfying how slow you shot (combined with the speed of the instability meter...) and how little damage you did to basically anything. The fact even cacti took multiple shots was pretty ludicrous. Overall this game just really needed some rethinking of the core mechanics, but I must say it's still pretty charming and the graphics are phenomenal.
Pretty nice Ikari Warriors style shooter.
I really like the spritework these really brought Nuclear Throne to mind ^^
The western tune is also pretty catchy and fitting for the theme.
Gameplay wise my only gripe is the unstability mechanic for the gun, at first i felt like it wasn’t all that well conveyed cause i thought the sound cue was for the vultures bombing. Then i saw the unstability bar and realised that when it goes max that’s what damaged me. I also feel it could be better to have the gun unstability only rise when you shoot it.
Other than that i had some fun, cool entry, well done :)
Cute art, control is clean and simple enough to understand! but u die so easily, it would be nice to have some way to reboot ur hp!
This game is great! Very well polished, which made it a joy to play. I think it is a little on the difficult side, even at the start. The enemies and objects are well designed and feel fun to engage with.




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