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Hell´s Kitchenette's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #45 | 3.333 | 3.333 |
| Overall | #72 | 3.167 | 3.167 |
| Theme | #94 | 2.750 | 2.750 |
| Fun | #96 | 3.000 | 3.000 |
| Visual | #108 | 2.958 | 2.958 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
No
Are you using any AI generated assets?
We have used AI in the generation of the background images of the initial menu and the game over menu
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Comments
Pretty unique concept, I was not expecting to see a restaurant management simulator in this JAM, lol!
It was really chaotic and I found it impossible to prevent the customers from becoming angry, but I suspect that’s the whole point of the game, hahah!
Good job :)!
Thanks for playing and your words!! Yeah, it gets chaotic and difficult. We tried to make a balance between the bullet-hell concept and a playable and enjoyable gameplay :)
There is something here, really interesting!
I found that the food items did spawn too close to the black hole, if you put them a bit further away, the balance between dodging and picking up could really put you in the 'zone'. Also, you should have a very clear color code to differentiate what is to pick up and what you should avoid (could be simple vertex color, to pick up is tinted green, to avoid is tinted magenta ?)
Thanks a lot for your words! You are right in everything, it’s something really important and quite simple to do that can increase a lot the gamplay. We will keep all of these things in mins for future projects!
I didn’t expect a restaurant management type game mixed with bullet hell mechanics, but nevertheless, it was pretty fun! It gets pretty difficult around the third round, but other than that, it’s a neat combination of genres.
Thanks a lot for your feeback! We hope you enjoyed. Yeah the game turns difficult, we tried our best making a balance between the bullet-hell concept and a playable game. Maybe we should have reduced the difficulty of the levels 3 and 4 for the people to get the final level 5 which is infinite.
Well that was a fun twist on the genre! I struggled to stay calm and collected and ended up just firing food at people. got through a round doing that. then died lol.
Nice
Very fun game, and an original idea/concept for a bullet hell game :) For me, it was definitely very difficult
Thanks a lot for your commentary. Yeah it turns a little difficult after a while, we tried to make the difficult curve the more balance as possible considering the bullet-hell concept of the jam.
Wow thanks very much for the idea and your feeback! It is really valuable
Awesome concept! Could see this being a commercial game. Got a bit hard to dodge when all the customers started flinging food, but I couldn't tell if it was because I was doing well or poorly.
Thanks for you feedback! Yeah, it’s harder to dodge after a while, because the customers get hungry and they get unstable and start throwing a lot of things to you :P
Very unique concept! One suggestion I have is maybe some kind of transition between the different levels, the current jump to the next level was a little jarring and initially made me think I died or something. Overall I had fun though :)
Thanks for your feedback and for playing!
the game play is fun and the art is charming! the only things i would change is that the customers wanting a specific food. its hard to tell which customer you are shooting at when they are not on the screen, so you end up just shooting randomly into the heavens. The other thing i would change is the use of AI art on the cover. the art in the game is good! set aside some time to make a simple cover art and it will go a long way :)
Thank you very much for playing! Yeah, you are right about the AI, but we didn’t find the time to do it ourselves, but yeah, maybe a simple cover, like using the own sprites of the game, would have been enough. Thanks for your feedback.
Fun concept, and I really dig a lot of the sprites, some of them remind me of Pizza Tower in a good way.. I think leaning more into a coherent sprite resolution and having everything fit together would complete the look.
It does get a bit to chaotic, though maybe that's the point? And in general a bit more satisfying feedback would go a long way - e.g. instead of fading away the customers could have an eating animation.
Not to harp on about AI and it's only used a bit here, but I'd have preferred without it and the sprite work is strong enough to stand on its own.
Thanks for playing! Your commentaries are really helpful for us.
Cool idea. Very original take on the genre but, I feel like a little more juice was needed here. Plus the amount of customers was really overwhelming. Other than that, good job :D
Thanks!
Really fun concept, I enjoyed playing it. Only complaint I could give is the portal giving items that no customers need
Thanks for playing! Regarding to your feedback, we actually implemented a level system in which each level was going to spawn only the food the customers need. However, because of the theme of the jam “Unstable”, we included a glitch effect that was making the spawned food to become into another random thing. In any case, your feedback is really helpful for us, thanks :D
Pretty original for bullet hell.
My only complaint would be that sometimes the hole just don't provide me with right meals. That is aspecially annoying at the start of the game and player might quit before getting hooked. This could be solved if for first 30 seconds customers had had a smaller variation of when they want (for example just 3) and same applied to hole. Then 'unlock' all possible foods or keep gradually increading this variety .
Thank you very much for playing and for your feedback! Yeah, you are right and we actually have a system like that, but we didn’t polish it very well. Thanks for pointing it out, it’s really helpful! Additionally, since the theme of the jam was “unstable” we also included a glitch effect in which the spawned food had a probability on turning into something different :D
Cool concept, gameplay wise is very cool, my main complaint is the chefs pants blending with the dark tiles on the floor XD I kid I kid, nicely done overall fun game :)
Thanks for playing! Yeah, we also noticed that about the pants, but unfortunately we didn’t have enough time to change it. In any case, thanks for your feedback :D
Awesome game, really unique idea!
Thank you so much for your comment!