I have done well... I insisted because the game is cool, but one reason why I wish the boss had less hps is that it's all the more fun when you're taking risks.
The game looks and sounds cool and it works well, I enjoyed it.
| Criteria | Rank | Score* | Raw Score |
| Fun | #16 | 3.909 | 3.909 |
| Audio | #22 | 3.727 | 3.727 |
| Visual | #32 | 3.909 | 3.909 |
| Overall | #39 | 3.545 | 3.545 |
| Theme | #52 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
BGM - Boss Time - by David Renda (Fesliyan Studios) - Free Royalti
SFX - Generated using Chiptone by SFB Games
All the other assets is made by hand and our insanity
Are you using any AI generated assets?
No AI, it's pure of our insanity
I have done well... I insisted because the game is cool, but one reason why I wish the boss had less hps is that it's all the more fun when you're taking risks.
The game looks and sounds cool and it works well, I enjoyed it.
Pretty cool concept and very fun to play!
Perhaps my only gripe would be that it drags on for just a little too long, especially given the patterns don’t really change during the whole boss fight.
In any case, great job!
Fun little game.
I like the mouse only controls and the fact that this makes it playable for mobile as well with touch controls it’s also a pretty clever mix of genre where you have to be strategic as to which tower should you stand on to avoid the shots and deflect them.
The only small issue i have is that the boss feels quite tanky, it’s probably gonna take a while to get that bar down.
Other than that cool game, good job ^^
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