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A jam submission

36 Egg TimersView game page

Simultaneous Minigames
Submitted by lights+blue — 17 hours, 14 minutes before the deadline
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36 Egg Timers's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#14.5834.583
Use of the Limitation#14.2084.208
Overall#24.2404.240
Concept#34.2084.208
Enjoyment#83.9583.958

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
lights+blue

Software used
Godot, Aseprite, Chiptone, Ultrabox, Audacity, BitFontMaker2

Use of the limitation
The game has a heavy emphasis on timers that are less than a minute (36 seconds is under a minute (36s), and the egg requirements are every minute)

Cookies eaten
3

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Comments

Submitted

This is a lot of fun :) I like the player controller, too! Feels very responsive

Submitted(+1)

Amazing game! Looks so good and has an amazing take on the limitation.

Submitted(+1)

I really like the concept here with how the conditions/goals stacked up -made the game difficulty kind of naturally scale with how well you play.  Very polished and fun to play!  Loved the art too!  Really awesome work on this! :D

Submitted(+1)

The player controller really feels amazing, release ready even. I liked the presentation a lot too. Although the gameplay doesn't fit me that much I think you did a great job at executing on it.
Tutorial is a wall of text tho, if it had been line by line it would've been much better. All egg minigames feel polished.

Submitted (1 edit) (+1)

Thats whas great!, it's a really fluid and polished game,  look pretty nice too.
Thought, it confuse me a little you can  end with a negative score.
And there is the spikes minigame, it's excelent to combinate with others as made them harder , but for itself doesn't work all the others incite you to move. I would use it as penalty instead or as a extra condition in a harder dificulty.
Simply compare it to Rain and Bullets are in a point they are easy enought to incite you to find another egg, but you can't stand still with them if they are the first minigame you trigger. the others the Eye, Treadmill, Coins and Flags require you to move to finish them.

Submitted(+1)

Love this game, it's so polished! After a while of collecting eggs, I just started parkouring everywhere.  

Submitted(+1)

This is actually amazing! The movement is so smooth, the art is beautiful, and the different timer requirements keep you on your toes. Great work!

Submitted(+1)

NEED MORE EGG!!!!!

Submitted(+1)

This is an extremely challenging and polished game. Also obviously the most unique limitation use. I love it!

If I could choose to accept eggs, that may make it easier, but honestly I like the challenge of trying to cover a lot of distance while in bullet hell.

Submitted(+1)

The colours and animations in this game are fantastic! The movement is also very fluid and nice to use! I loved the different challenges that would appear and compound as you got different eggs. Great game!

Submitted(+1)

I really like the concept of completing challenges with the goal of extending the game.

Good job! 😊

Submitted(+1)

It feels very nightmarish as the quests start adding themselves to each other !! The art is also very nice !! And the change of colors make the game feel so suffocating when you do mistakes… Love it !!!

Submitted(+1)

My first reaction was just: "oh cool game, neat!" but then i discovered that minigames can stack and my jaw completely dropped! great job! 

Submitted(+1)

Tight controls and very enjoyable platfoming overall. Good job!

Submitted(+1)

Movement is surprisingly satisfying. I love the interpretation of the theme being the next step beyond "timer in the corner; you lose when it runs out." Art style is polished and consistent. Legitimately fun.

Developer(+1)

When planning out the idea, I thought that a lot of the submissions will use timers so I thought on how I could do timers 'but more'. Thanks for playing it!

Submitted(+1)

I loved the art style and animation y'all used here! I found myself wishing for more air control when double jumping instead of transitioning straight into the gliding mechanic if I held jump down for too long, but that didn't stop me from trying to stack up and finish all the mini games here. Thanks for making and sharing your game!