Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Tanith Travels Through TimeView game page

Recover ancient artifacts puzzle-maze game.
Submitted by Vmpwje, Jordan Guillou (@JordanAGuillou) — 11 hours, 50 minutes before the deadline
Add to collection

Play game

Tanith Travels Through Time's itch.io page

Results

CriteriaRankScore*Raw Score
How do you rate the game overall (you can consider fun, dev time, etc.)?#14.3754.375
How well does the game fit the themes?#14.8754.875
Gameplay#24.5004.500
Audio#44.0004.000
Visuals#84.0004.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
3 hours dev from Vmpwje, 3 hours from the musical mastermind that is Jordan Guillou

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I loved the idea! Using time as another direction to move along not only fit the theme well but also gives a brilliant gameplay. I really enjoyed crawling around this (these?) maze, starting completely lost and slowly getting more and more familiar with the layout.

Submitted(+1)

Brilliant gameplay. Took maze games to the next level.

In addition great polishing aswell:) Really enjoyed ur game in the past jams

Great game:D

Submitted(+1)

Great idea for the concept. It's a nice addition that each era has its own unique environment. The time travel sound effect could have been a bit quieter, it can get annoying when used over and over. It also looks like a game called Time Trade that was made in this jam. Congrats!

Submitted(+1)

Excellent game! Visual presentation and music are great. And the 3D maze is fun! Or is it 4D? Only little gripe I have is that the time travel is a bit slow.

Submitted(+1)

This is awesome!

Submitted(+1)

My favorite game from this jam! I really enjoyed it and finished the game. How did you come up with the maze layout? Was it just trial and error?

Developer (1 edit) (+2)

This was all worked out on PowerPoint before hand. I started with a 7 lots of 5x5 grids where all the walls were present. Then put Tanith in the middle of the year 3000. With that layout, the only square she could access was the middle one. After that I removed a single wall on one of the years allowing her to access two spaces on every year. Then it was just a case of expanding that idea until all the spaces were accessible somehow.