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Cells of Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 4.000 | 4.000 |
| Gameplay | #6 | 4.000 | 4.000 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #9 | 3.818 | 3.818 |
| Visuals | #11 | 3.818 | 3.818 |
| How well does the game fit the themes? | #13 | 4.000 | 4.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 30 minutes
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Comments
It is really a cool game and it was satisfying to watch it evolve after the drawing. Also it is a nice touch to have a high score table. Very well made, great job!
Thanks!
this DOWNRIGHT AWESOME SAUCE!!!
Thanks!
Conway's game of life, it never gets old. I like the color palette that you chose, together with the musics, fonts, sounds, gives the game a whole new feel. And having a high score table is really great.
I got up to 969 years. It is nice to see you implement a scoreboard. What software and server did you use?
Thanks! I'm using a server I created for my own 2D (Gameboy style) game engine: Blazorame.
It's a custom server built to support features like the online scoreboard. One of the cool things about it is that with just a few lines of code, any game powered by Blazorame can have an online scoreboard.
The Blazorame is not published yet, I'm testing it by creating some small games. You can see the list of the games here: https://diegogiacomelli.com.br/tags/blazorame/
Glad you enjoyed it—and 969 years is good score!
Thanks for sharing! That is so cool that you are using your own gameengine. That's like a late-stage software engineer dream.
Very nice! Simple concept but implements a well known algorithm and adds some fun. I would have liked to be able to draw individual cells though, which seems quite difficult to do.
Thanks!