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Raylib bullethell demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visual | #138 | 2.621 | 3.286 |
| Overall | #181 | 1.937 | 2.429 |
| Fun | #187 | 1.937 | 2.429 |
| Theme | #210 | 1.254 | 1.571 |
| Audio | #213 | 0.798 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
I made everything myself doing the jam.
Are you using any AI generated assets?
I didn't use any AI
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Comments
I like the style, even though the gameplay left a lot to be desired.
I could totally see this having potential if you expanded upon it post-jam.
Love the style on this! And shooting feels so great. Even just holding mouse and watching the bullets fly out and disperse is satisfyong
I’m not sure if there is meant to be more than one enemy, but after defeating the first enemy nothing else spawned
Yeah you won. I sadly didn't get time to make the endscreen. But i'm happy that you enjoyed the part of the game that actually worked(Kinda).
It might not be the most fleshed out submission but it has lots of bullets and dodging them was still quite fun and the movement is pretty good already. Always happy to see a fellow making it from scratch in c++ enjoyer :P.
I'm afraid I ignored your warnings and read the source code, i appreciate you including it :P
Thank you for playing my game, it's not amazing but i need some kind of sign to continue working with raylib and cpp lol. So it's nice that people like what i'm doing. I hope the source wasn't too messy lol. It's a jam game and my first c++ project, so it wasn't beatifull, but i hope it still made some kind of sense.
I've played your game and even managed to beat it, I think!
Raylib is such a cool set of libraries and as others have said, I can't have anything but respect for your efforts.
It's also very kind of you to include the source code.
There's also a small bug in the game: sometimes when you launch the game and press space, player gets teleported somewhere far away. I think this might have to do with uninitialized public 'vel' variable in your Player class, but I might be wrong.
yeah it’s a wierd bug. And i think you might be right, I’m not amazing at c++ lol. This actually my first game made with it. I really appreciate your feedback and the fact that you played my game. Thank you.
Cool thing, very respectful for the Raylib user.
Thank you. It was def an interesting experience to make a game in raylib. But it ended alright....
except i'm missing sound, juice, menus, etc