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A jam submission

Bullet telluBView game page

A Bullet Hell, lleH telluB A
Submitted by FonseLULW — 1 hour, 40 minutes before the deadline
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Bullet telluB's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1102.5583.000
Fun#1142.8783.375
Overall#1182.7723.250
Audio#1322.4522.875
Visual#1332.6653.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Graphics from Urizen: https://vurmux.itch.io/urizen-onebit-tileset
Audio from Leohpaz & Krishna Palacio: https://leohpaz.itch.io/minifantasy-dungeon-sfx-pack

Are you using any AI generated assets?
No AI

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Comments

Submitted(+1)

Though the screen-switching mechanic is interesting, I didn't use it at all after the first room and there wasn't much reason to fight anything. Also having to watch two screens in opposite corners can get taxing; visuals were okay-ish otherwise.

Developer

Fair enough. I'mma be fr, the screen switching mechanic was planned to be part of another instability mechanic where you are required to switch every so often or risk death or a harder time to win. I made a call to finish creating the map instead of implementing those haha.

Also, I totally get the taxing visuals comment. It was also particularly confusing to swing in the direction you wanted when you switch a lot. I ran out of ideas on how to not make it totally frustrating. I would've loved to implement a way to grey out the screen you weren't on (like a modal overlay) had I had extra time.  

Submitted(+1)

Enjoyed the game! But I only had to swap places in the beginning, after that I just went all the way with the green ones to the end. Was the black floor meant to be walkable? I though it was a hole at first.

Developer

Yeah, it's supposed to be a floor (or open air?).  It's because I didn't get to implement a "You Win" screen at the end haha. I guess the prize is that you unlock free roam lmaoo. 

Submitted(+1)

I really enjoyed that, and the switching mechanic was very nice. My only suggestion would be about the attack animation - the sword flipping looks cool, but trying to figure out its hit box was not obvious. There were a couple of times when I was sure I hit the enemy, but it didn't do anything.  But even with that, it was very fun to play. Great job!

Developer

Thanks! I agree. In retrospect, I should've placed the hitbox a bit outside of the sword instead of just on top of it. But, I am glad you had fun and thanks for the feedback!

Submitted(+1)

Loved the switching rooms mechanic! well explored and functions well!  

Developer

Oh, thank you! When I had the initial idea of switching rooms, I didn't quite know just how complex it would be to implement. So, I am really happy of how it turned out, and also that you liked it :)