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Go, Excalibur!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #7 | 4.222 | 4.222 |
| Gameplay | #13 | 3.000 | 3.000 |
| Audio | #13 | 3.111 | 3.111 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 3.556 | 3.556 |
| Visuals | #15 | 3.667 | 3.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 30 mins
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Comments
Fun interpretation of the theme! Not much game play. I just randomly hit the ASD keys. Idea: make it so you wiggle upwards if you use the wrong key at the wrong time? I liked the choice of music (no loop?) and good looking pixel graphics.
Great idea for Jam's theme. The drawings and the animated background were great, I really felt the time pass. I guess you adjusted the difficulty accordingly, but still, the number of obstacles could be less, maybe a sound effect when the stone obstacles break would go well. Other than that, it's a great game, congratulations!
I 100% agree about sounds when the rocks break! I was a little unsure about the number of obstacles, I think the random nature of them sometimes punishes you and sometimes rewards you haha! Thank you so so much x
You managed to turn the theme into something special. Outstanding achivement for such a short time.
Wow, that's incredibly kind of you to say. Thank you so much! x
Unique idea for a game. Well done!
Thank you very much!! x