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A jam submission

Unstable OSView game page

Ponzi Pal has infected your system! Fight him off to save your computer.
Submitted by Light_Punch, Adam Duehring (@gorillaviolence), MelanChord (@Melan_Chord), DominoIV, Vision, FirewallTehGod, tyckou, wozzyb — 1 day, 20 hours before the deadline
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Unstable OS's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#34.3044.304
Visual#34.7394.739
Overall#94.0434.043
Audio#123.9133.913
Fun#293.7393.739

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
Windows 98 icons and theme for godot

Are you using any AI generated assets?
No AI (unless you count Ponzi Pal)

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Comments

Submitted(+2)

Very creative take on the theme. I'm a real sucker for y2k/old windows/frutiger aero aesthetics, so the game was very attractive to try in that regard.

The presentation and lead-up to the gameplay were lovely. Unfortunately, I didn't enjoy the patterns and the boss fight at all. There were a few reasons for this:
- The gameplay feels very slow. Every pattern continues on for an extremely long time, and the boss itself is super tanky. It would be way more fun if the boss switched patterns more often, and had more variations of attacks.
- The previous point is made even more painful due to most patterns being cheeseable. The pattern on your page's gif as an example - you can just stand in the same spot and not move and you'll be safe. And then the pattern keeps going for like half a minute? I would accept it if the pattern only took a few seconds before switching to something else that requires player action, but as is, it just felt very boring. You could make the bullet spawner rotate ever so slightly, shifting the safespots and making the player move, and it would already be an improvement.
- The massive performance drops on higher bullet counts were not pleasant, but again, you can just stand at a safespot and not move until a different attack happens. I don't think this issue affected my opinion on gameplay as it doesn't happen all the time, but it definitely clouds judgement.

Overall - I think the idea is cool. I can't think of a single bullet hell or a shmup with this aesthetic. I think it needs way more time, adjustments and playtesting, as well as a more robust way of rendering bullets (though you seem to have already fixed the performance according to one of your earlier comments). You don't need to change anything about presentation, but I would look into adjusting text spacing, icons and ui element sizes to make them more faithful to the old windows style. Understandably, it is a challenge, considering how different our modern resolutions are to the 4:3 of back then.

Congratulations on finishing the jam!

Developer(+2)

Thank you for the honest feedback, my current custom bullet system wasnt ideal for creating insane or really complex bullet patterns unfortunately, performance wise mostly and also just actually making them.

This is my first time ever making a bullet hell programming 99% solo too, so definitely a lot was learned about making them. I'm glad you really enjoyed the presentation though.

Submitted(+2)

this was really great offering. such a cool game. great progression, use of the assets and theme, and polished. 

Submitted(+2)

I love the setting and the aesthetics!

The bullet patterns fun, but maybe some of them overstay their welcome a bit, perhaps they should switch a bit faster. Also, unfortunately, when I got a pattern with lots of cards in it, the game became so laggy that it was unplayable and I just died :(

Even so, I enjoyed what I got to play and I think you did a very good job with it, well done!

Developer(+2)

thank you for the feedback, and yeah unfortunately there was bad performance issues i didnt have time to fix, it'll be fixed as soon as uploads are allowed again

Submitted(+2)

This one is awesome. I haven't beaten it only because the cards are too much to handle for my pc (I tried to disable the CRT effect just in case but coherently it has no effect).

I love everything about the introduction, love the settings and presentation and I enjoy the bullet dodging part a lot because it offers the right difficulty for me.

I'm happy you put some parts where we who suck at games can graze so that we can appreciate the extra bullets too.

Great one!

Developer(+2)

yeah the performance issues have been fixed, i just cant upload the fixes until after the jam unfortunately. Thank you for the kind feedback!

Submitted(+2)

I love the old Windows aesthetic! Unfortunately my FPS dropped really low when there were a lot of bullets

Developer(+1)

Yeah the performance is an issue, but i has been fixed. Unfortunately cant upload the fixes until after the jam.

Submitted(+2)

Loved this game so much I forced my wife to sit down and play it also, perfection! Hope you win best overall.

Developer(+1)

thank you very much for the kind feedback! i hope you didnt experience the same performance issues that everyone else has

(+2)

SOUL

Submitted(+2)

great aesthetic! love the solitaire attack.

Submitted(+2)

This was actually such a nostalgia trip to me, with the solitaire attacks and ponzi and all.
Also, the virus model looks so dope, huge y2k aesthetics vibes.
Bullet patterns are creative and look great.
As others have noted, performance dips heavily in the second stage of the fight. Wish I could finish it.

Submitted(+2)

Great windows theme, like the Ponzi Pal idea. But optimization issues didn't let me finish the game. In general - very good submission.

Submitted(+2)

Absolutely nailed the vibes! Some really creative and fun bullet patterns and I like the general work with windows.

Some of the bullet patterns were a bit too tailored to just standing still for my taste, and the boss did feel a bit bullet spongy. I think making it easier to upgrade with grazing and adding some more effects and feedback when hitting the boss would go a long way towards this.

Also my computer did start slowing to a crawl at some point hah.

Developer(+1)

yeah unfortunately the performance is really bad towards the end, i didnt have time for testing at all.

Submitted(+2)

Was looking forward to this one from the discord updates and it did not disappoint. My own skill issue is keeping me from seeing the end but the boss mechanics were so fun.

Submitted(+2)

This game should win the jam for me. I love it. 

Submitted(+2)

This game is Brilliant haha, fantastic concept great gameplay, originality off the roof! I remember when our OS was like that....for real :( lol great game :D

Submitted(+2)

This is so creative lmao! Though I did encounter some FPS drops (Don't know if that was intentional or not), other than that, great work! Ponzai > Clippy imo

Submitted(+2)

Great game and overall interpretation of the theme. I really enjoyed it, but there definitely were some optimizationissues. Other than that very fun game, great job!

Developer(+1)

man everyone seemed to have optimization issues, guess i have to fix that for next time.

Submitted(+1)

This game was really good and enjoyable! I liked how the game would crash when you restart. One thing I noticed was that you could close the restart window after you died and then have no way to start over. Also some optimization might be nice to reduce lag. Otherwise, it's amazing! Great work!

Developer(+2)

Thank you for the kind words! Yeah i'm starting to realize I should've done something to update the optimization, definitely has to do with how i instantiate all of the bullets.

Submitted(+2)

Okay, it's understandable to have a team make suck a good short game, great and easy game play ( Some patterns are exploitable).

And I got janked at the end because of lag, is this intentional?

Developer(+1)

Some of the patterns are exploitable by design, gotta graze bullets to get upgrades! Also, if you could give more detail about what happened at the end, i can tell you if it was intentional or not.

Submitted(+1)

Ye, that makes sense. The lag was when a lot of bullets came, and the solitaire glitch happened.

Developer(+1)

ahhhhh its probably performance related, i didn't have any time to optimize how i created bullets and every possible situation.

Submitted(+1)

gosh darn it Ponzi Pal!