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Carl the Canary's Coal Mine Caper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #31 | 3.429 | 3.429 |
| Use of the Limitation | #34 | 3.143 | 3.143 |
| Overall | #41 | 3.143 | 3.143 |
| Presentation | #42 | 3.143 | 3.143 |
| Enjoyment | #43 | 2.857 | 2.857 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Godot, Abelton, Audacity, VS Code
Use of the limitation
You only have one minute to explore a cave before passing out.
Cookies eaten
20
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Comments
i loved the tempo. i just wished there was more time to explore the cave.
Loved the atmosphere. It's also a very clever idea to have an ever-increasing tempo of music. Nice!
Great game! Got a bit stuck in some corners of the ground, but still it was fun!
This was great!! Very intense - I loved how the music intensified as time runs out! The graphics and atmosphere were really good -gave me terraria vibes throwing glowsticks and trying not to get lost xD the game loop with the upgrades was really nice too and made it feel more fun to redo a level. Awesome work on this! :D
I'm not sure if everyone has had this, the game felt pretty laggy to me, overall the idea is great but the low fps experience was unenjoyable
Huh, very strange. What browser and OS did you use? We had one person encounter issues with Chrome on Windows, but when they tried Firefox it seemed to work fine. But when I tried Chrome on my windows it ran fine ¯\_(ツ)_/¯
Yeah I used chrome, I later tried using Opera and it ran smoothly, very cool concept <3
Very strange, thanks for giving it another shot on a different browser!
At first I didn't even understand how the game's mechanics were implemented until I noticed that the fog was thickening. A very good game design solution.
This was a good take on a timer. I really loved how the music built intensity instead of literally having a clock on the UI. Great job!
I really like the idea. The music becoming more intense as time runs out is a good touch. Since it's a platformer game, I recommend learning to implement some mobility improvements, like coyote time."
Good job! 😊