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A jam submission

Carl the Canary's Coal Mine CaperView game page

Submitted by Sethalopod, Cowardly Frog — 11 minutes, 30 seconds before the deadline
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Carl the Canary's Coal Mine Caper's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#313.4293.429
Use of the Limitation#343.1433.143
Overall#413.1433.143
Presentation#423.1433.143
Enjoyment#432.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Godot, Abelton, Audacity, VS Code

Use of the limitation
You only have one minute to explore a cave before passing out.

Cookies eaten
20

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Comments

Submitted

i loved the tempo. i just wished there was more time to explore the cave.

Submitted

Loved the atmosphere. It's also a very clever idea to have an ever-increasing tempo of music. Nice!

Submitted

Great game! Got a bit stuck in some corners of the ground, but still it was fun!

Submitted

This was great!!  Very intense - I loved how the music intensified as time runs out!  The graphics and atmosphere were really good -gave me terraria vibes throwing glowsticks and trying not to get lost xD  the game loop with the upgrades was really nice too and made it feel more fun to redo a level.  Awesome work on this! :D

Submitted

I'm not sure if everyone has had this, the game felt pretty laggy to me, overall the idea is great but the low fps experience was unenjoyable

Developer

Huh, very strange. What browser and OS did you use? We had one person encounter issues with Chrome on Windows, but when they tried Firefox it seemed to work fine. But when I tried Chrome on my windows it ran fine ¯\_(ツ)_/¯

Submitted

Yeah I used chrome, I later tried using Opera and it ran smoothly, very cool concept <3

Developer

Very strange, thanks for giving it another shot on a different browser!

Submitted

At first I didn't even understand how the game's mechanics were implemented until I noticed that the fog was thickening. A very good game design solution.

Submitted

This was a good take on a timer. I really loved how the music built intensity instead of literally having a clock on the UI. Great job!

Submitted

I really like the idea. The music becoming more intense as time runs out is a good touch. Since it's a platformer game, I recommend learning to implement some mobility improvements, like coyote time."

Good job! 😊