Great visuals, top master class in pixel art, moving around is a breeze, cool weapons, love me some grenades. UI elements, slick main menu and what not are very tasteful, top grade. Strong inspiration from Metroid and it can be good or bad, for me the map is already pretty big but levels and fights with enemies feel uninspired, it all blends together after a while. I guess it can be the default complaint for most metroidvanias, but most try to mix it up a little - random drops, leveling up, card system with magic, familiars, unique sets of armor - these are just elements taken from couple of Castlevanias I've played and default Super Metroid looks kinda bland, especially when your enemies are mostly different kinds of spiked bugs.
I've beaten the whole game, didn't die once, found all but one upgrade. For me - more secrets, decrease health upgrades and make more of them, create meaningful secrets with unique armor sets that add extra powers (maybe something like BoI), more threatening enemies that utilize how level is built (I hope it's not a problem with game's lore as I feel first biome is mainly insect related).
It's already a winner on visuals alone, but action should be cranked up to make it truly special.



















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