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Bird fall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #20 | 3.389 | 3.389 |
| Concept | #21 | 3.667 | 3.667 |
| Use of the Limitation | #24 | 3.278 | 3.278 |
| Overall | #27 | 3.347 | 3.347 |
| Presentation | #48 | 3.056 | 3.056 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Santiago Ariel Arrieta
Software used
Godot, piskeapp, bsfx, famitracker
Use of the limitation
time atack
Cookies eaten
whatever i have at hand
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Comments
Super challenging little platformer! I really liked your graphics and the level design. I agree with keepchatting that speeding up the restart process (making it place the player back at the start o level or at least skip the title screen) would definitely increase because I can get right back into making my way towards the end of the level. Thanks for making and sharing your game!
Yep i should have put a replay at least in the loss screen.
Small, fun game and I like the dash peck mechanic! Gravity is a bit floaty but I think thats intended.
Only complaint is it takes a while to restart.
maybe i should have put a "try again" button along(or instead) to the one that send you back to the tittle screen
Very nice idea on the peck/climb mechanic! Really liked the visuals of the game as well. Great entry!
I really liked the art and music of this game! I think the peck mechanic was also really innovative, great job!
hahahaa , no that innovative, i copied it from Super Mario Oddisey haha and let it come as i come, I really don't give much tought i simply want to try to reause code i already have, and try a few thing i see
The dash glide peck move is awesome -very fun and challenging! I like the art and design work too. Really nice job on this! :D
joya!
This feels like a super underrated submission, love the peck-dash mechanic. Honestly feels fantastic to play (and the palette shifting pixel art + chiptune music is such an aesthetic treat too <3)
Thanks!
The mechanic is original and good, you should try to deepen this mech.

The game lacks of objective and it makes the game fastly boring, is there an ending or something ?
The design can hurt my eyes sometimes.
Overall, it's a fun little high score game, here's my score :
I sincerely simply use palletes i already have, half og them were experimental.
Yes, there is goal a lone clock on the right, that grant a time bonus (turn second left in more points), i try to made the level design intuitive but look like it need more work.
This was fun, especially the pecking part!! The graphics kinda hurt my eyes though ahah but I like how coherent it is
yep, clearly should excluded some of the pallete, honestly i simply trow a bulk of preset shaders i already have.... i just realize i have "night light" active in my computer... ups.
i love being a pecker hahaha...!!! the mechanics is fun.
Good you like it!
The glide/wallstick mechanic is a pretty good idea. Level design generally shows thoughtfulness. The timer is very forgiving, and I never ran out of time; I think the timer refills could more sparse. Pixel art and color schemes are awesome.
I fear that was the case with the timers, i consider to put a cap time, of 60 secon son only refill your time, but i priorized bug fix, and the game don't be frustrating image this like a first level as a mode of hidden tutorials like Super Mario Bros