This game is awesome. The game mechanics are straightforward but smooth. I really like how challenging it is, it forces you to problem solve and tickles the critical thinking part of your brain, the color scheming is okay, but what makes it very interesting is the levels, it also reminds me of the game Diamond Rush from the Nokia phones, very nostalgic
I enjoyed playing this game. It has very simple and straightforward mechanics. The levels were very easy until I get to the last few levels since I had to control two/three players at the same time and make sure that no one touches the hay.
a very easy game with simple controls, yet it has a good puzzles to solve, I managed to get all 10 and the later ones weren't so easy, had to think hard on what to do next and I often make tiny mistakes.
Thanks for playing! I think, with only a few basic mechanics, the capacity for puzzle design could be huge! I was only really working with one mechanic to design levels, hence why they were quite straight-forward, but I think for every solarpunk-themed mechanic added, the potential for new levels increases exponentially!
Comments
This game is awesome. The game mechanics are straightforward but smooth. I really like how challenging it is, it forces you to problem solve and tickles the critical thinking part of your brain, the color scheming is okay, but what makes it very interesting is the levels, it also reminds me of the game Diamond Rush from the Nokia phones, very nostalgic
Thanks for playing, I'm glad you like it! I would have loved to add more levels, but just ran out of time.
I enjoyed playing this game. It has very simple and straightforward mechanics. The levels were very easy until I get to the last few levels since I had to control two/three players at the same time and make sure that no one touches the hay.
I'm glad you enjoyed, thanks for the comment!
a very easy game with simple controls, yet it has a good puzzles to solve, I managed to get all 10 and the later ones weren't so easy, had to think hard on what to do next and I often make tiny mistakes.
good game overall.
Thanks for playing! I think, with only a few basic mechanics, the capacity for puzzle design could be huge! I was only really working with one mechanic to design levels, hence why they were quite straight-forward, but I think for every solarpunk-themed mechanic added, the potential for new levels increases exponentially!