Play game
Falling In Time⌚'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #2 | 4.037 | 4.037 |
| Presentation | #3 | 4.444 | 4.444 |
| Overall | #9 | 3.861 | 3.861 |
| Enjoyment | #21 | 3.370 | 3.370 |
| Concept | #25 | 3.593 | 3.593 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just Me
Software used
Affinity Design + Unity
Use of the limitation
Time restrait of 59 seconds count down and you must rush to the end.
Cookies eaten
0
Leave a comment
Log in with itch.io to leave a comment.







Comments
This was a really fun game!! I loved the art and the concept too, such a very interesting spin on the typical running platformer. I also especially enjoyed the bullet time dash mechanic I think that was a really nice addition! Great job!
What an awesome entry for just one person! I definitely thought there was a team of 2 or 3 behind this while playing. Your artwork was incredible, and the use of time as a mechanic was great. Great job!
This was pretty awesome -the art is gorgeous! Lot of good polish in the design too -I really like the clock gui too -I did run into a bug (of course it's a jam after all) in case it's helpful: right after collecting all the time pieces at the part where it intensifies and you have to rush out and avoid the blue objects I ran into them and failed to reach the top and it respawned me at the checkpoint but it did so without a full clock /time powers so I couldn't fly anymore and was stuck unable to ascend up and also unable to go left and jump over to backtrack. Also the sound design and music were great!! Anyway, fantastic work on this game!! :D
Thank you for bringing this to my attention on the checkpoint and no dash power ill look to implement a fix for others tonight when I get home. Thank you
I enjoyed my couple of runs playing your game, but as others have pointed out more visual contrast highlighting hazards and being able to see more of the level would really take it to the next level. Amazing art! Thanks for making and sharing your game.
Really fun and polished game, but like others have said obstacles blend in to the background, and also I would like to start back at where the tower is rather than having to do the tutorial again.
A good plataformer, it's pretty solid.
The controls has some details, somethimes i accidentally press the w and it cause a short jump.
The color of the thing cause you damage blend to much with the background and it's easy to confuse or miss then-
Great design, did you sleep to make this game ?
It's insane how it is polished!
Issue like the others said, the camera is too zoomed.
The dash pause before going somewhere, it can be fine if it wasn't the main mechanics and it feels like the gameplay isn't dynamic.
The tutorial need to be skipped if we want to retry.
Anyway, good job for a solo dev, i had fun, it's challenging without asking a great level!
Very nice art style, and the death screen is pretty cool. One issue I found was that the color of the background was very similar to the color of some of the obstacles. Not sure if this was intentional, but it made seeing them difficult.
It would also be nice if the camera zoomed out a bit more.
Very good game! I really like the art.
The presentation of the game is very clean and nice, but you don't see what is ahead of you. Also, you can still play even when the time's up.
Good Job! 😊
So amazing! such a good game! i love love love the visuals! my only problem is i don't know the obstacles cause it's not too visible, but overall great game! i hope you win!
Stunning visuals! Patforming feels a bit clunky, lacking control over the character.
Overall, a decent job!
This art is next level.
Level design is good, but a bit hard to follow at times. Took me a while to find out I had to dash ALL the way up. Since we just learned that mechanic, I didn't expect to use it so much in a short period of time.
Overall really solid game. I had fun playing it. Great job!