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Recollection's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #5 | 4.000 | 4.000 |
| Overall | #9 | 2.889 | 2.889 |
| Enjoyment | #11 | 2.500 | 2.500 |
| Bonus Points (For Accessibility, theme usage and being outstanding.) | #12 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A very unique take on relaxation. It took a little while to get used to the controls but it was fun when I got a grasp on them. The music at the end was such a treat.
- The instructions at the beginning are detailed, though I found myself seriously struggling to understand how to implement them. This was a neat idea.
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I got the key hooked up, but can't seem to get much else going!
Impressive what you managed to deliver in those eight days. It's quite funny to see another assembly game, and yours is so cool (the screwdriver sfx is so satisfying). It took me a little while to figure out how to replace the comb and screws, but once I figured it out, it was quite enjoyable. I don't know if this is normal, but it's a shame you couldn't add music to thank the player for fixing the music box. Also note that sometimes, depending on how I place the plastic cover, it follows the screen movement and stays in the middle of the scene (maybe a bug?).
In any case, congratulations on what you've produced.
I felt a little lost with this one. I got the broken part unscrewed and brought the new part over, but I wasn't sure what to do from that point. I tried putting the screws back but couldn't get them in the right spot and grabbing them was really hard with such a small hitbox. The game has a lot of different controls, and honestly it's a bit unintuitive to use. I did actually like the accelerometer, which isn't something I often like in a playdate game due to how the screen works, it felt very fluid. It was mainly the d-pad and button combinations that threw me for a loop. That being said, there was something compelling about the process of fixing the... computer? Not sure what it was. Either way, despite the controls I love the concept of this game and wish I had the patience to figure out what to do next.
Indeed, the unusual controls definitely need a lot more playtesting to be intuitive sadly, which I couldn't find time during the week. The thing we're fixing is a music box, you can find a winding key and plug it to the left of the music box and then play the music with the crank while holding the key (but yeah some far-fetched inputs again 😓)
Thanks for the feedback !
Oh! Thank you. Your explanation helped a ton.